A gentle introduction to video technology, although it's aimed at software developers / engineers, we want to make it easy for anyone to learn. This idea was born during a mini workshop for newcomers to video technology. The goal is to introduce some digital video concepts with a simple vocabulary, lots of visual elements and practical examples when possible, and make this knowledge available everywhere. Please, feel free to send corrections, suggestions and improve it.
video codec audio learning tutorial guide bitstream video-codec h264 h265 av1 compression arithmetic-coding frame-types adaptive-streaming dash vp9 hls ffmpeg handsonFFME is a close (and I'd like to think better) drop-in replacement for Microsoft's WPF MediaElement Control. While the standard MediaElement uses DirectX (DirectShow) for media playback, FFME uses FFmpeg to read and decode audio and video. This means that for those of you who want to support stuff like HLS playback, or just don't want to go through the hassle of installing codecs on client machines, using FFME might just be the answer.First off, let's review a few concepts. A packet is a group of bytes read from the input. All packets are of a specific MediaType (Audio, Video, Subtitle, Data), and contain some timing information and most importantly compressed data. Packets are sent to a Codec and in turn, the codec produces Frames. Please note that producing 1 frome does not always take exactly 1 packet. A packet may contain many frames but also a frame may require several packets for the decoder to build it. Frames will contain timing informattion and the raw, uncompressed data. Now, you may think you can use frames and show pixels on the screen or data to the sound card. We are close, but we still need to do some additional processing. Turns out different Codecs will produce different uncompressed data formats. For example, some video codecs will output pixel data in ARGB, some others in RGB, and some other in YUV420. Therefore, we will need to Convert these frames into something all hardware can use. I call these converted frames, MediaBlocks. These MediaBlocks will contain uncompressed data in standard Audio and Video formats.
ffmpeg ffplay mediaelement video h264 mpeg codec audio media-playback ffmpeg-binaries volume audio-processing mp3 mp4 dotnet-framework xamarinI'm currently in charge of test automation team. We try to make possible functional testing for mobile games. While we're working on it, we needed to mirror live android screen to web browser. The first approach was MJPEG. We captured entire screen and sent it over network in every very short period. Surely, it was ineffiecient, slow and huge. The first approach was helpful anyway to prove our concept of system, though. The second approach was encoding our media data by using well known codecs such as h264 and vp8. It ended up a success anyway. However, it was hard to find code examples. I mostly refer to android googlesource(specially media test cases). I hope this project helps you to save your time and understand concept of live screen casting on Android.
android screensharing screenshot screencast mirroring h264 avc vp8 webm udp tcp ffplay ffmpegStreams to one or multiple streaming sites simultaneously, using pure object-oriented Python (no extra packages) and FFmpeg. Tested with flake8, mypy type checking and pytest. visual_tests.py is a quick check of several command line scripting scenarios on your laptop. FFmpeg is used from Python subprocess to stream to Facebook Live, YouTube Live, Periscope, Twitch, Mixer, Ustream, Vimeo and more for streaming broadcasts. You can skip past this section to "stream start" if it's confusing. The defaults might work to get you started.
ffmpeg youtube youtube-live facebook-live periscope twitch ustream vimeo mixer aac h264 livestream🍊 Tangerine is a free, secure, and open-source webcam streaming service using Node.js, ffmpeg, WebSockets, and Lad.
node streaming video websocket camera webcam ffmpeg lad tangerine lass cabin free secure encrypted open source web cam web-cam stream rtmp ffm flv socket sockets socketio socket.io http https web-based webbased live record recording recorder audio h264 mp4 mov mpeg mpeg1 html5A Swift wrapper for the FFmpeg API. Note: SwiftFFmpeg is still in development, and the API is not guaranteed to be stable. It's subject to change without warning.
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