Displaying 1 to 20 from 183 results

gg - Go Graphics - 2D rendering in Go with a simple API.


gg is a library for rendering 2D graphics in pure Go.There are lots of examples included. They're mostly for testing the code, but they're good for learning, too.

primitive - Reproducing images with geometric primitives.


Reproducing images with geometric primitives.A target image is provided as input. The algorithm tries to find the single most optimal shape that can be drawn to minimize the error between the target image and the drawn image. It repeats this process, adding one shape at a time. Around 50 to 200 shapes are needed to reach a result that is recognizable yet artistic and abstract.




pixel - A hand-crafted 2D game library in Go


A hand-crafted 2D game library in Go. Take a look into the features to see what it can do.See requirements for the list of libraries necessary for compilation.


SkiaSharp - The Skia 2D Graphics library from Google exposed to


SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.The API Documentation is available on the web to browse.

ImageSharp - A cross-platform library for the processing of image files; written in C#


ImageSharp is a new, fully featured, fully managed, cross-platform, 2D graphics API. Without the use of System.Drawing we have been able to develop something much more flexible, easier to code against, and much, much less prone to memory leaks. Gone are system-wide process-locks; ImageSharp images are thread-safe and fully supported in web environments. Built against .Net Standard 1.1 ImageSharp can be used in device, cloud, and embedded/IoT scenarios.

p5 - JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing


p5.js is a JavaScript library that starts with the original goal of Processing, to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today's web.Using the original metaphor of a software sketchbook, p5.js has a full set of drawing functionality. However, you're not limited to your drawing canvas, you can think of your whole browser page as your sketch! For this, p5.js has addon libraries that make it easy to interact with other HTML5 objects, including text, input, video, webcam, and sound.

GraphicsJS - A lightweight JavaScript graphics library with the intuitive API, based on SVG/VML technology


GraphicsJS is a lightweight JavaScript graphics library with the intuitive API, based on SVG/VML technology.GraphicsJS is a JavaScript graphics library that allows you to draw absolutely anything, including any sort of interactive and animated graphics with any visual effects.

EaselJS - The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier


EaselJS is a library for building high-performance interactive 2D content in HTML5. It provides a feature-rich display list to allow you to manipulate and animate graphics. It also provides a robust interactive model for mouse and touch interactions.It is excellent for building games, generative art, ads, data visualization, and other highly graphical experiences. It works well alone, or with the rest of the CreateJS suite: SoundJS, PreloadJS, and TweenJS.

node-canvas - Node canvas is a Cairo backed Canvas implementation for NodeJS.


Alpha versions of 2.0 can be installed using npm install canvas@next.node-canvas is a Cairo backed Canvas implementation for NodeJS.

NyuziProcessor - GPGPU microprocessor architecture


Nyuzi is an experimental GPGPU processor hardware design focused on compute intensive tasks. It is optimized for use cases like blockchain mining, deep learning, and autonomous driving. This project includes a synthesizable hardware design written in System Verilog, an instruction set emulator, an LLVM based C/C++ compiler, software libraries, and tests. It can be used to experiment with microarchitectural and instruction set design tradeoffs.

libsixel - The new standard of SIXEL development


This package provides encoder/decoder implementation for DEC SIXEL graphics, and some converter programs. SIXEL is one of image formats for printer and terminal imaging introduced by Digital Equipment Corp. (DEC). Its data scheme is represented as a terminal-friendly escape sequence. So if you want to view a SIXEL image file, all you have to do is "cat" it to your terminal.

Blender - 3D content creation suite


Blender helps to model, shade, animate, render, composite interactive 3d content. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.

Ghostscript - Document Rendering and Conversion


Ghostscript is a rendering and conversion engine for page description languages, including Postscript and PDF. It has ability to convert PostScript language files to many raster formats, view them on displays, and print them on printers that don't have PostScript language capability built in.

openFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++


docs has some documentation around OF usage, per platform things to consider, etc. You should definitely take a look in there; for example, if you are on OSX, read the osx.md. apps and examples are where projects go -- examples contains a variety of projects that show you how to use OF, and apps is where your own projects will go. libs contains the libraries that OF uses, including the openframeworks core itself. addons are for additional functionality that's not part of the core. export is for DLLs and dylibs that need to be put in each compiled project. The scripts folder has the templates and small scripts for automating OF per platform. project generator is a GUI based tool for making new projects - this folder is only there in packaged releases. One idea that's important is that OF releases are designed to be self-contained. You can put them anywhere on your hard drive, but it's not possible to mix different releases of OF together, so please keep each release (0.8.0, 0.8.1) separate. Projects may generally work from release to release, but this is not guaranteed. Because OF is self-contained, there's extensive use of local file paths (ie, ../../../) throughout OF. It's important to be aware of how directories are structured. A common error is to take a project and move it so that it's a level below or above where it used to be compared to the root of OF. This means that links such as ../../../libs will break.