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**This project is no longer active. Please check out TensorFlow.js.** The Keras.js demos still work but is no longer updated. Run Keras models in the browser, with GPU support provided by WebGL 2. Models can be run in Node.js as well, but only in CPU mode. Because Keras abstracts away a number of frameworks as backends, the models can be trained in any backend, including TensorFlow, CNTK, etc.
turbo.js is a small library that makes it easier to perform complex calculations that can be done in parallel. The actual calculation performed (the kernel executed) uses the GPU for execution. This enables you to work on an array of values all at once. turbo.js is compatible with all browsers (even IE when not using ES6 template strings) and most desktop and mobile GPUs.
A python library built to empower developers to build applications and systems with self-contained Deep Learning and Computer Vision capabilities using simple and few lines of code. Built with simplicity in mind, ImageAI supports a list of state-of-the-art Machine Learning algorithms for image prediction, custom image prediction, object detection, video detection, video object tracking and image predictions trainings. ImageAI currently supports image prediction and training using 4 different Machine Learning algorithms trained on the ImageNet-1000 dataset. ImageAI also supports object detection, video detection and object tracking using RetinaNet, YOLOv3 and TinyYOLOv3 trained on COCO dataset. Eventually, ImageAI will provide support for a wider and more specialized aspects of Computer Vision including and not limited to image recognition in special environments and special fields.
Tel-Aviv Deep Learning Bootcamp is an intensive (and free!) 5-day program intended to teach you all about deep learning. It is nonprofit focused on advancing data science education and fostering entrepreneurship. The Bootcamp is a prominent venue for graduate students, researchers, and data science professionals. It offers a chance to study the essential and innovative aspects of deep learning. Participation is via a donation to the A.L.S ASSOCIATION for promoting research of the Amyotrophic Lateral Sclerosis (ALS) disease.
Phenomenon is a very small, low-level WebGL library that provides the essentials to deliver a high performance experience. Its core functionality is built around the idea of moving millions of particles around using the power of the GPU. Returns an instance of Phenomenon.
When GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead. The library provides a C and C++ interface for all algorithms; you can use it from C/C++ or from other languages via FFI (such as P/Invoke).
Graphical applications and desktops in docker are similar in usage to a Virtual Machine. They are isolated from host in several ways. It is possible to run applications that would not run on host due to missing dependencies. For example, you can run latest development versions or outdated versions of applications, or even multiple versions at the same time. Practical differences to a VM: Docker containers need much less resources. x11docker discardes containers after use. Persistant data and configuration storage is done with shared folders. Persistant container system changes can be done in Dockerfile. System changes in running containers are discarded after use.
This guide should help fellow researchers and hobbyists to easily automate and accelerate there deep leaning training with their own Kubernetes GPU cluster. Therefore I will explain how to easily setup a GPU cluster on multiple Ubuntu 16.04 bare metal servers and provide some useful scripts and .yaml files that do the entire setup for you. By the way: If you need a Kubernetes GPU-cluster for other reasons, this guide might be helpful to you as well.
DLL is a library that aims to provide a C++ implementation of Restricted Boltzmann Machine (RBM) and Deep Belief Network (DBN) and their convolution versions as well. It also has support for some more standard neural networks. Note: When you clone the library, you need to clone the sub modules as well, using the --recursive option.
GPU accelerated handwritten digit recognition with regl. Note that this network will probably be slower than the corresponding network implemented on the CPU. This is because of the overhead associated with transferring data to and from the GPU. But in the future we will attempt implementing more complex networks in the browser, such as Neural Style, and then we think that we will see a significant speedup compared to the CPU.
This is the fourth version of a SIFT (Scale Invariant Feature Transform) implementation using CUDA for GPUs from NVidia. The first version is from 2007 and GPUs have evolved since then. This version is slightly more precise and considerably faster than the previous versions and has been optimized for Kepler and later generations of GPUs. On a GTX 1060 GPU the code takes about 1.6 ms on a 1280x960 pixel image and 2.4 ms on a 1920x1080 pixel image. There is also code for brute-force matching of features that takes about 2.2 ms for two sets of around 1900 SIFT features each.
WIP of a GPU Texture generator using dear imgui for UI. Not production ready and a bit messy but really fun to code. Basically, add GPU and CPU nodes in a graph to manipulate and generate images. Nodes are hardcoded now but a discovery system is planned. Currently nodes can be written in GLSL or C or Python. Use CMake and VisualStudio to build it. Only Windows system supported for now.
Version 0.1.0. QPULib is a programming language and compiler for the Raspberry Pi's Quad Processing Units (QPUs). It is implemented as a C++ library that runs on the Pi's ARM CPU, generating and offloading programs to the QPUs at runtime. This page introduces and documents QPULib. For build instructions, see the Getting Started Guide.
A generic GLSL post-processing module for applying super-speedy GPU effects to any <img>, <canvas> or <video> element. If you're already working with a 3D scene you're better off using an FBO, but this is useful for cases where you've already got a 2D canvas/video thing and just want to add some niceties.Renders element to gl, using the shader specified above. You can optionally pass a width and height value to override the defaults, which are the dimensions of element.
In this repo we compare two of the fastest boosted decision tree libraries: XGBoost and LightGBM. We will evaluate them across datasets of several domains and different sizes.On July 25, 2017, we published a blog post evaluating both libraries and discussing the benchmark results. The post is Lessons Learned From Benchmarking Fast Machine Learning Algorithms.