Displaying 1 to 20 from 44 results

compute - A C++ GPU Computing Library for OpenCL

  •    C++

Boost.Compute is a GPU/parallel-computing library for C++ based on OpenCL. The core library is a thin C++ wrapper over the OpenCL API and provides access to compute devices, contexts, command queues and memory buffers.

hashcat - World's fastest and most advanced password recovery utility

  •    C

hashcat is the world's fastest and most advanced password recovery utility, supporting five unique modes of attack for over 200 highly-optimized hashing algorithms. hashcat currently supports CPUs, GPUs, and other hardware accelerators on Linux, Windows, and macOS, and has facilities to help enable distributed password cracking. hashcat is licensed under the MIT license. Refer to docs/license.txt for more information.

js - turbo.js - perform massive parallel computations in your browser with GPGPU.

  •    Javascript

turbo.js is a small library that makes it easier to perform complex calculations that can be done in parallel. The actual calculation performed (the kernel executed) uses the GPU for execution. This enables you to work on an array of values all at once. turbo.js is compatible with all browsers (even IE when not using ES6 template strings) and most desktop and mobile GPUs.

futhark - :boom::computer::boom: A data-parallel functional programming language

  •    Haskell

Futhark is a purely functional data-parallel programming language. Its optimising compiler is able to compile it to typically very performant GPU code. The language and compiler is developed at DIKU at the University of Copenhagen, originally as part of the HIPERFIT centre. Although still under heavy development, Futhark is already useful for practical high-performance programming. For more information, see the website.

neanderthal - Fast Clojure Matrix Library

  •    Clojure

Neanderthal is a Clojure library for fast matrix and linear algebra computations based on the highly optimized native libraries of BLAS and LAPACK computation routines for both CPU and GPU.. Read the documentation at Neanderthal Web Site.

vexcl - VexCL is a C++ vector expression template library for OpenCL/CUDA

  •    C++

VexCL is a vector expression template library for OpenCL/CUDA. It has been created for ease of GPGPU development with C++. VexCL strives to reduce amount of boilerplate code needed to develop GPGPU applications. The library provides convenient and intuitive notation for vector arithmetic, reduction, sparse matrix-vector products, etc. Multi-device and even multi-platform computations are supported. The source code of the library is distributed under very permissive MIT license.

regl-cnn - Digit recognition with Convolutional Neural Networks in WebGL

  •    Javascript

GPU accelerated handwritten digit recognition with regl. Note that this network will probably be slower than the corresponding network implemented on the CPU. This is because of the overhead associated with transferring data to and from the GPU. But in the future we will attempt implementing more complex networks in the browser, such as Neural Style, and then we think that we will see a significant speedup compared to the CPU.

vulkan_minimal_compute - Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.

  •    C++

This is a simple demo that demonstrates how to use Vulkan for compute operations only. In other words, this demo does nothing related to graphics, and only uses Vulkan to execute some computation on the GPU. For this demo, Vulkan is used to render the Mandelbrot set on the GPU. The demo is very simple, and is only ~400LOC. The code is heavily commented, so it should be useful for people interested in learning Vulkan. The application launches a compute shader that renders the mandelbrot set, by rendering it into a storage buffer. The storage buffer is then read from the GPU, and saved as .png. Check the source code comments for further info.

Chlorine - Dead Simple OpenCL

  •    C++

Chlorine is the easiest way to interact with OpenCL compatible devices. It is a header-only C++11 library that allows you to write cross-platform code that runs on GPUs without ever touching the complicated OpenCL API, leaving you free to write code that matters: kernels that process data. Chlorine is composed of just two headers: chlorine.hpp, and its dependency, the OpenCL C++ Bindings. To integrate Chlorine into your own project, install OpenCL; then add chlorine/include to your include paths and link with OpenCL. Chlorine also requires a compiler with C++11 support. An example of how to use Chlorine is below, or read a more detailed walkthrough if you prefer.



A wrapper for NVidia's CuBLAS (Compute Unified Basic Linear Algebra Subprograms) for the CLR.



An implementation of linear algebra numerical structures and methods for the CLR. NPack is unique in that it uses generics for matrix element definitions, and a set of matrix operations via an interface, allowing a CLR-based operations engine as well as the opportunity to use ...

C++ AMP LAPACK Library

  •    C++

Project Description C++ AMP LAPACK Library is a library of linear algebra subroutines that C++ AMP developers can freely use in their own projects. Note that this project builds upon and is dependent upon the C++ AMP BLAS library. Prerequisite Understanding C++ AMP is an ...

C++ AMP: Accelerated Massive Parallelism with Microsoft Visual C++

  •    C++

Samples for the latest Microsoft Press book on programming with C++AMP using Visual Studio 2012.


  •    DotNet

GPGPUs offer significant horsepower in our computers that are unfortunately not easily available to .NET programs. <project name> is a system capable to map .NET bytecode into GPU IL (e.g. nVidia PTX) so that you can run .NET algorithms on state of the art hardware.



GPCompute is an old CUDA-like but Based on DX81 (or later) for compatibility with almost any current Videocards. It's Developped in C/C++. With Simple Interface for Arrayed-Computations. The Limitation all came from its DX version implemention.


  •    DotNet

managedCUDA makes the CUDA Driver API available in .net applications written in C#, Visual Basic or any other .net language. It also includes classes for an easy handling and interop with CUDA, i.e. build-in CUDA types like float3.


  •    DotNet

Optix.NET is a .NET wrapper for the Nvidia Optix GPU ray-tracing library.

C++ AMP RNG Library

  •    C++

C++ AMP RNG Library is a library of Random Number Generators that C++ AMP developers can freely use in their own projects.



The main idea of a this project - create cellular automation (CA) simulation system. We try to reduce ODE/PDE/Integral Equations models to CA-model

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