Displaying 1 to 6 from 6 results

ggalt - :earth_americas: Extra Coordinate Systems, Geoms, Statistical Transformations & Scales for 'ggplot2'

  •    R

A compendium of ‘geoms’, ‘coords’, ‘stats’, scales and fonts for ‘ggplot2’, including splines, 1d and 2d densities, univariate average shifted histograms, a new map coordinate system based on the ‘PROJ.4’-library and the ‘StateFace’ open source font ‘ProPublica’.

primitive-cube - A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces)

  •    Javascript

A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces). MIT, see LICENSE.md for details.

primitive-rounded-cube - A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces)

  •    Javascript

A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces). MIT, see LICENSE.md for details.




canvas-sketch-util - Utilities for sketching in Canvas, WebGL and generative art

  •    Javascript

Utilities for generative art in Canvas, WebGL and JavaScript. This is designed to be used alongside the canvas-sketch toolset, but it is generic enough to work for various Node.js/Browser use cases.

geometer - An interactive playground for experiments with th.ing's geom libraries.

  •    Clojure

In my continuing effort to get the Clojure community to notice Karsten Schmidt, and the creative coding community to notice Clojure, I've created this little interactive playground for experiments with Karsten's th.ing libraries. A live version is hosted here. Since it's hard to determine the correct eye separation without a VR device, with my cross-eyed experiments, I believe the sweetspot is at ~ -0.31. It's best to use a simple object (e.g. cube) and also somewhat zoom out. Once you see in stereo, then switch to more exciting objects (e.g. algae)...