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PyTorch implementation of StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation. StarGAN can flexibly translate an input image to any desired target domain using only a single generator and a discriminator.
Pytorch implementation of our method for high-resolution (e.g. 2048x1024) photorealistic image-to-image translation. It can be used for turning semantic label maps into photo-realistic images or synthesizing portraits from face label maps. High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs Ting-Chun Wang1, Ming-Yu Liu1, Jun-Yan Zhu2, Andrew Tao1, Jan Kautz1, Bryan Catanzaro1 1NVIDIA Corporation, 2UC Berkeley In arxiv, 2017.
Image-to-Image Translation with Conditional Adversarial Networks Phillip Isola, Jun-Yan Zhu, Tinghui Zhou, Alexei A. Efros CVPR, 2017. On some tasks, decent results can be obtained fairly quickly and on small datasets. For example, to learn to generate facades (example shown above), we trained on just 400 images for about 2 hours (on a single Pascal Titan X GPU). However, for harder problems it may be important to train on far larger datasets, and for many hours or even days.
This package includes CycleGAN, pix2pix, as well as other methods like BiGAN/ALI and Apple's paper S+U learning. The code was written by Jun-Yan Zhu and Taesung Park. Note: Please check out PyTorch implementation for CycleGAN and pix2pix. The PyTorch version is under active development and can produce results comparable or better than this Torch version.
[Project] [Youtube] [Paper] A research prototype developed by UC Berkeley and Adobe CTL. Latest development: [pix2pix]: Torch implementation for learning a mapping from input images to output images. [CycleGAN]: Torch implementation for learning an image-to-image translation (i.e. pix2pix) without input-output pairs. [pytorch-CycleGAN-and-pix2pix]: PyTorch implementation for both unpaired and paired image-to-image translation.
This is our PyTorch implementation for both unpaired and paired image-to-image translation. It is still under active development. The code was written by Jun-Yan Zhu and Taesung Park, and supported by Tongzhou Wang.
Adding Adversarial loss and perceptual loss (VGGface) to deepfakes'(reddit user) auto-encoder architecture. Here is a playground notebook for faceswap-GAN v2.2 on Google Colab. Users can train their own model in the browser without GPU required.
You can also check out the same data in a tabular format with functionality to filter by year or do a quick search by title here. Contributions are welcome. Add links through pull requests in gans.tsv file in the same format or create an issue to lemme know something I missed or to start a discussion.
In these tutorials for pyTorch, we will build our first Neural Network and try to build some advanced Neural Network architectures developed recent years. Thanks for liufuyang's notebook files which is a great contribution to this tutorial.
In these tutorials, we will build our first Neural Network and try to build some advanced Neural Network architectures developed recent years. All methods mentioned below have their video and text tutorial in Chinese. Visit 莫烦 Python for more.
This repository contains an implementation of Generating Videos with Scene Dynamics by Carl Vondrick, Hamed Pirsiavash, Antonio Torralba, to appear at NIPS 2016. The model learns to generate tiny videos using adversarial networks. Below are some selected videos that are generated by our model. These videos are not real; they are hallucinated by a generative video model. While they are not photo-realistic, the motions are fairly reasonable for the scene category they are trained on.
Pytorch implementation for multimodal image-to-image translation. For example, given the same night image, our model is able to synthesize possible day images with different types of lighting, sky and clouds. The training requires paired data. Note: The current software works well with PyTorch 0.4. Check out the older branch that supports PyTorch 0.1-0.3.
Welcome to my GitHub repo. I am a Data Scientist and I code in R, Python and Wolfram Mathematica. Here you will find some Machine Learning, Deep Learning, Natural Language Processing and Artificial Intelligence models I developed.
The purpose of this repository is providing the curated list of the state-of-the-art works on the field of Generative Adversarial Networks since their introduction in 2014. You can also check out the same data in a tabular format with functionality to filter by year or do a quick search by title here.
This repository collects chainer implementation of state-of-the-art GAN algorithms. These codes are evaluated with the inception score on Cifar-10 dataset. Note that our codes are not faithful re-implementation of the original paper. This implementation has been tested with the following versions.
My blog post on GANs and overview of some associated papers. Generative adversarial networks (GANs) are one of the hottest topics in deep learning. From a high level, GANs are composed of two components, a generator and a discriminator. The discriminator has the task of determining whether a given image looks natural (ie, is an image from the dataset) or looks like it has been artificially created. The task of the generator is to create natural looking images that are similar to the original data distribution, images that look natural enough to fool the discriminator network.
GAN Playground lets you play around with Generative Adversarial Networks right in your browser. Currently, it contains three built-in datasets: MNIST, Fashion MNIST, and CIFAR-10. GAN Playground provides you the ability to set your models' hyperparameters and build up your discriminator and generator layer-by-layer. You can observe the network learn in real time as the generator produces more and more realistic images, or more likely, gets stuck in failure modes such as mode collapse.
TensorFlow Implementation for learned compression of images using Generative Adversarial Networks. The method was developed by Agustsson et. al. in Generative Adversarial Networks for Extreme Learned Image Compression. The proposed idea is very interesting and their approach is well-described. Training is conducted with batch size 1 and reconstructed samples / tensorboard summaries will be periodically written every certain number of steps (default is 128). Checkpoints are saved every 10 epochs.