Displaying 1 to 20 from 163 results

Minetest - Infinite-world block sandbox game engine and game with survival and crafting

  •    C++

An InfiniMiner/Minecraft inspired game.If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the Minetest Game project too.

termloop - Terminal-based game engine for Go, built on top of Termbox

  •    Go

Termloop is a pure Go game engine for the terminal, built on top of the excellent Termbox. It provides a simple render loop for building games in the terminal, and is focused on making terminal game development as easy and as fun as possible.Termloop is still under active development so changes may be breaking. I add any breaking changes to the Changelog - hopefully at this stage there shouldn't be too many. Pull requests and issues are very welcome, and do feel free to ask any questions you might have on the Gitter. I hope you enjoy using Termloop; I've had a blast making it.

pixel - A hand-crafted 2D game library in Go

  •    Go

A hand-crafted 2D game library in Go. Take a look into the features to see what it can do.See requirements for the list of libraries necessary for compilation.

leaf - A game server framework in Go (golang)

  •    Go

A pragmatic game server framework in Go (golang).Leaf is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.




gonet - A Game Server Skeleton in golang.

  •    Go

A Game Server Skeleton in golang.

panda3d - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

  •    C++

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ program. It featues include Exposes Full Power of Graphics API, Powerful interface between shaders and engine, Support for tessellation and compute shaders, Fullscreen filters such as Bloom, Cartoon Inking, Volumetric Lightning, Blur/Sharpen and Ambient Occlusion, as well as the ability to use your own, Get models from your 3d modeller to Panda3D easily, Several options for adding sounds, physics simulation to your game.

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

Torque 3D - Game Engine

  •    C++

Torque 3D is the best full source, open source solution available. orque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Its feature include World Editing Suite, Lighting, Programming, Terrain, Asset pipeline, Networking.


science-based-games-list - Science-based games - a collaborative list

  •    

So in general, ones that may make you say I played X for its own sake, yet I've learnt how Y works! for Y being advanced enough. This is a collaborative list dedicated to the public domain (CC0), where everyone is welcomed to contribute! See: how to contribute. It was started, and is being maintained, by Piotr Migdał (the author of Quantum Game with Photons).

Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs

  •    CSharp

The project is open source under the GNU General Public License v2.0. Can be purchased here.

EASTL - EASTL stands for Electronic Arts Standard Template Library

  •    C++

EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet.

sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more

  •    Common

Sketch is a Common Lisp environment for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction and more. It is inspired by Processing Language and shares some of the API. To make Sketch run correctly, though, a few requirements must be met.

Carp - A statically typed lisp, without a GC, for real-time applications.

  •    Haskell

Update (June 12, 2018): We're currently working towards version 0.3.0 of the language. The goal of this version is to be a stable but somewhat limited version of the language (lacking lambdas and union types). Carp is a small programming language designed to work well for interactive and performance sensitive use cases like games, sound synthesis and visualizations.

SFML - Simple and Fast Multimedia Library

  •    C++

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python. You can get the latest official release on SFML's website. You can also get the current development version from the Git repository.

itch - :video_game: The best way to play your itch.io games

  •    TypeScript

The goal of this project is to give you a desktop application that you can download and run games from itch.io with. Additionally you should be able to update games and get notified when games are updated. The goal is not to replace the itch.io website. You can download it from https://itch.io/app, see Installing the app for detailed instructions.

Crafty - JavaScript Game Engine

  •    Javascript

Left paddle is controlled by W & S, right paddle by UpArrow & DownArrow. Check it out online and try to modify it yourself here. The easiest way to build crafty is to use gruntjs, which requires node and npm. If you have grunt, node, and npm already installed, then run npm install from Crafty's root directory. (This will pull down about 30MB of node packages.) From then on, just run grunt to build.

Stockfish - A powerful, open-source chess engine

  •    C++

Stockfish plays better and faster than humans. And it's one of the strongest chess engines in the world, appearing near or at the top of most chess engine rating lists.

go-sdl2 - SDL2 binding for Go

  •    Go

go-sdl2 is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work.Below is some commands that can be used to install the required packages in some Linux distributions. Some older versions of the distributions such as Ubuntu 13.10 may also be used but it may miss an optional package such as libsdl2-ttf-dev on Ubuntu 13.10's case which is available in Ubuntu 14.04.

engo - Engo is an open-source 2D game engine written in Go.

  •    Go

A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm. Engo is currently compilable for Mac OSX, Linux and Windows. With the release of Go 1.4, supporting Android and the inception of iOS compatibility, mobile has been be added as a release target. Web support (gopherjs) is also available.This table shows the current state of what's working and what's not. We are aiming to turn all No columns into Yes columns.