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Consider it a work in progress. The whole API is also fully documented in-code for those who are brave enough to read it. Currently, EnTT is tested on Linux, Microsoft Windows and OS X. It has proven to work also on both Android and iOS. Most likely it will not be problematic on other systems as well, but has not been sufficiently tested so far.
a2x is a C framework I wrote for my video games. It runs natively on Linux and FreeBSD, and can be cross-compiled for Windows, GP2X, Wiz, Caanoo, Open Pandora, and HTML5. Add ~/a2x/bin to the $PATH variable, or prepend it to all calls to a2x_* scripts below.
The next iteration of xygine.... 2D Game Engine Framework built around SFML. xygine implements a scene graph along with an Entity Component System. I use this as the starting point for new projects, as it evolves slowly over time. The source for xygine is released under the zlib license in the hope that it may be useful for other people - but offers no warranty that it is fit for any particular purpose, even those for which it was specifically written...