Displaying 1 to 20 from 142 results

pixel - A hand-crafted 2D game library in Go

  •    Go

A hand-crafted 2D game library in Go. Take a look into the features to see what it can do.See requirements for the list of libraries necessary for compilation.

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

duality - a 2D Game Development Framework

  •    CSharp

Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at the Wiki.If you have questions or just want to say Hi, feel free to join us in the forum or our chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.

games - :video_game: A list of popular/awesome videos games, add-ons, maps, etc

  •    

Below is a list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it. If you'd like to add a repository to the list, please create an Issue, or fork this repository and submit a pull request.




p2.js - JavaScript 2D physics library

  •    Javascript

2D rigid body physics engine written in JavaScript. Includes collision detection, contacts, friction, restitution, motors, springs, advanced constraints and various shape types. These demos use the p2 Demo framework, which provides rendering and interactivity. Use mouse/touch to throw or create objects. Use the right menu (or console!) to tweak parameters. Or just check the source to see how to programmatically build the current scene using p2.

Entitas-CSharp - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

  •    CSharp

Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well written prose. The optional code generator lets you write code that is super fast, safe and literally screams its intent.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library

  •    C++

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.


pyxel - A retro game development environment in Python

  •    Python

Pyxel is a retro game development environment in Python. Thanks to its simple specifications inspired by retro gaming consoles, such as only 16 colors can be displayed and only 4 sounds can be played back at the same time, you can feel free to enjoy making pixel art style games.

spine-runtimes - 2D skeletal animation runtimes for Spine.

  •    Javascript

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits. The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

amethyst - Data-oriented game engine written in Rust

  •    Rust

Amethyst is a game engine aiming to be fast and as configurable as possible. These principles are what make amethyst unique and competitive in the world of game engines.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

  •    C

TIC-80 is a FREE and OPEN SOURCE fantasy computer for making, playing and sharing tiny games. With TIC-80 you get built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.

Carp - A statically typed lisp, without a GC, for real-time applications.

  •    Haskell

Update (June 12, 2018): We're currently working towards version 0.3.0 of the language. The goal of this version is to be a stable but somewhat limited version of the language (lacking lambdas and union types). Carp is a small programming language designed to work well for interactive and performance sensitive use cases like games, sound synthesis and visualizations.

melonJS - a fresh & lightweight javascript game engine

  •    CSS

Note that due to the cross-origin request policy implemented in most browsers (that prevents from accessing local files), you will need to either disable this security check (see the tutorial), or better use a "personal" local web server like the grunt connect task that is used for building melonJS (see below for building melonJS).

WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

  •    CSharp

This program generates bitmaps that are locally similar to the input bitmap. In the examples typical value of N is 3.

Imgui - Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

  •    C++

Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).

awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more

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A curated list of PICO-8 resources, tutorials, tools and more. Inspired by the awesome list thing. You might also like awesome-lua and awesome-love2d. PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in a subset of Lua commands and provides simple built-in tools for creating your own cartridges.

mud - c++ toolkit for rapid development of live graphical apps and games

  •    C++

mud is an all-purpose c++ app prototyping library, focused towards live graphical apps and games. mud contains all the essential building blocks to develop lean c++ apps from scratch, providing reflection and low level generic algorithms, an immediate ui paradigm, and an immediate minimalistic and flexible graphics renderer. mud aims to provide the quickest idioms to build functional and lightweight c++ graphical applications. It tackles the problem of the code you don't want to write, and should not have to write when prototyping an app. One core principle in mud is : don't repeat yourself: we take this aim very seriously and we believe it's a principle that is way too often disregarded.

GDevelop - :video_game: GDevelop is an open source HTML5 and native game creator requiring no coding skills

  •    C++

GDevelop is a full featured, open source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system. A pre-generated documentation of the Core library, C++ and JS game engines is available here.