Displaying 1 to 10 from 10 results

wasmBoy - Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript

  •    Javascript

Project is still < 1.0.0. Most games are playable, but the emulator is still not very accurate. Expect bugs. Project is still < 1.0.0. Most games are playable, but the emulator is still not very accurate. Expect bugs.

Aevilia-GB - A RPG for the Game Boy Color

  •    Assembly

A RPG for the Game Boy Color, written in pure Sharp LR35902 (aka GBz80) assembly. Please be aware that this codebase is not updated anymore. A rewrite, not public for the moment, is being worked on.

speljongen - gameboy emulator written in c++

  •    C++

This project started as a port of Coffee GB from java to C++ for poops and giggles, and while the CPU/PPU emulation remains mostly unchanged the memory map emulation has been implemented slightly differently. The interface, rendering and OS input handling has been all replaced with SFML and ImGui and implemented from scratch. Speljongen should compile on Windows, macOS and linux with the included CMake file. There is also a Visual Studio 2017 project included (with dependencies) for Windows users.

giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.

  •    C

Another GB, GBC and GBA emulator writen in C. By Antonio Niño Díaz (AntonioND). It's licensed under the GPL v2 license. This is an emulator I started a few years ago. I haven't released any version in years since 0.1.0, but I've done some changes that have improved compatibility anyway.

anise-cheezball-rising - an exciting new adventure for the Game Boy Color

  •    Python

Hello! This is a brand new adventure game for the Game Boy Color. It's about my cat Anise, having adventures. The canonical source for builds is Patreon, where you can get access a whole week early for only $4 a month! I may also upload builds here, um, when I remember.

SameBoy - Game Boy and Game Boy Color emulator written in C

  •    C

SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for macOS, an SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit the website. Read more.

bmp2cgb - Graphics converter for Game Boy Color development providing real time palette adjustments.

  •    C

Complete solution for converting graphics and real time palette adjustments for Game Boy Color. Heavily inspired by original utility created by Ars of Fatality in 1999. It's tiny, fast, command line driven and doesn't require any dependencies, so you can compile it without any problems on Windows or *nix systems. You can read the manual if you need more detailed explanation or don't know how to use it.