Displaying 1 to 20 from 21 results

libgdx - Desktop/Android/HTML5/iOS Java game development framework

  •    Java

Libgdx is a Java game development framework that provides a unified API that works across all supported platforms. The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

leaf - A game server framework in Go (golang)

  •    Go

A pragmatic game server framework in Go (golang).Leaf is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

nanoserver - DEMO: Mahjong server base on nano(https://github.com/lonng/nano)

  •    Go

四川麻将玩法, 血战到底(三人模式/四人模式)服务器程序, 房卡模式, 支持俱乐部.




nanoserver - Mahjong server base on nano(https://github.com/lonnng/nano)

  •    Go

四川麻将玩法, 血战到底(三人模式/四人模式)服务器程序, 房卡模式, 支持俱乐部.

ANX.Framework

  •    

The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.

Windows Phone Cocos 2D like Game Engine

  •    

This project seeks to make an engine for XNA Game Development for Windows Phone, similar to the popular Cocos2D http://www.cocos2d-iphone.org.


SkyEngine - UPPERCASE 기반 2D 게임 엔진 🌌

  •    Javascript

SkyEngine은 UPPERCASE 기반 2D 게임 엔진입니다. SkyEngine은 기본적으로 스프라이트 기반 2D 게임 개발에 적합합니다. 그러나 모듈들 통해 기능을 확장하여 다양한 장르의 게임을 만들 수 있습니다. 아래는 SkyEngine에서 제공하는 공식 모듈들입니다.

allegro_flare - Application toolkit for Allegro 5

  •    C++

AllegroFlare is a game programming library in C++. It's built on top of the Allegro 5 Game Programming Library, extending it with new features to make your game development expreience all the more enjoyable. AllegroFlare works on Windows, Linux, and OSX. Before compiling, you'll need to have Allegro 5.2.0 or greater on your system. If you're using gcc or clang, the process for building is the same on all systems.

goluwa - An experimental game framework written in luajit

  •    Lua

Goluwa is a game engine, framework, a collection of utilities and experiments written in LuaJIT leveraging FFI. Goluwa is split into 4 directories. core > framework > engine > game. Going backwards, each directory depends on the previous directory, so if you delete the engine directory the game directory wont load.

crsfml - Crystal bindings to SFML multimedia/game library

  •    Crystal

CrSFML is a library that allows SFML to be used with the Crystal programming language. SFML is a library written in C++, so CrSFML also needs to ship C bindings to SFML, called VoidCSFML. SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications.

nim-csfml - Nim bindings to SFML multimedia/game library

  •    Nimrod

See introduction, examples, documentation, wiki. This library consists of class wrappers implemented as ptr object. Because Nim does not allow attaching pointers to the garbage collector, I decided to use destructors hoping that would be a reasonable way to implement automatic disposal of objects. However, this feature is based on lexical scoping, which (as I later realized) makes things problematic: the disposal behavior is more like normal objects rather than ref objects, and sometimes unpredictable.

lgf - Game development framework for Lua

  •    C

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

crogine - SDL2 Based Game Framework for mobile devices

  •    C

CROssplatform enGINE. SDL2 Based game engine which runs on Windows, linux and Android. It might also work on Apple devices.

libpitaya - a client sdk for pitaya game server framework

  •    C

Libpitaya is currently under development and is not yet ready for production use. We are working on tests and better documentation and we'll update the project as soon as possible. Below we show how to build for all major platforms.

strife - a simple 2d game framework

  •    Go

A simple game framework that wraps around SDL2. Though there are some smaller examples demonstrating components of the Strife API in the examples/ folder.

pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK

  •    Go

Pitaya is an easy to use, fast and lightweight game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. The goal of pitaya is to provide a basic development framework for distributed multiplayer games and server-side applications. This command will run both unit and e2e tests.

cl-bodge - Game framework in Common Lisp

  •    Common

Experimental bodacious game engine written in Common Lisp. See cl-bodge external documentation.