Displaying 1 to 20 from 197 results

Minetest - Infinite-world block sandbox game engine and game with survival and crafting

  •    C++

An InfiniMiner/Minecraft inspired game.If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the Minetest Game project too.

termloop - Terminal-based game engine for Go, built on top of Termbox

  •    Go

Termloop is a pure Go game engine for the terminal, built on top of the excellent Termbox. It provides a simple render loop for building games in the terminal, and is focused on making terminal game development as easy and as fun as possible.Termloop is still under active development so changes may be breaking. I add any breaking changes to the Changelog - hopefully at this stage there shouldn't be too many. Pull requests and issues are very welcome, and do feel free to ask any questions you might have on the Gitter. I hope you enjoy using Termloop; I've had a blast making it.

pixel - A hand-crafted 2D game library in Go

  •    Go

A hand-crafted 2D game library in Go. Take a look into the features to see what it can do.See requirements for the list of libraries necessary for compilation.

leaf - A game server framework in Go (golang)

  •    Go

A pragmatic game server framework in Go (golang).Leaf is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.




gonet - A Game Server Skeleton in golang.

  •    Go

A Game Server Skeleton in golang.

panda3d - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

  •    C++

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ program. It featues include Exposes Full Power of Graphics API, Powerful interface between shaders and engine, Support for tessellation and compute shaders, Fullscreen filters such as Bloom, Cartoon Inking, Volumetric Lightning, Blur/Sharpen and Ambient Occlusion, as well as the ability to use your own, Get models from your 3d modeller to Panda3D easily, Several options for adding sounds, physics simulation to your game.

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

Cocos2d - Cross-platform, game-development tools used by millions of developers all over the world

  •    C

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. Cocos2d-x allows developers to exploit their existing C++, Lua and Javascript knowledge for cross-platform deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux, saving time, effort and cost. Cocos2d-x is fast, easy to use and loaded with powerful features.


duality - a 2D Game Development Framework

  •    CSharp

Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at the Wiki.If you have questions or just want to say Hi, feel free to join us in the forum or our chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.

boardgame.io - State management and more for turn based games.

  •    Javascript

The goal of this framework is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write any networking or backend code.See changelog.

Torque 3D - Game Engine

  •    C++

Torque 3D is the best full source, open source solution available. orque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Its feature include World Editing Suite, Lighting, Programming, Terrain, Asset pipeline, Networking.

Intrinsic - Intrinsic is a Vulkan based cross-platform game and rendering engine

  •    C++

NOTE: I'm working on this project in my sparetime and thus the development activity might vary from time to time. This project is not abandoned and I'm certainly planning to continue working on it in the future. Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

Entitas-CSharp - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

  •    CSharp

Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well written prose. The optional code generator lets you write code that is super fast, safe and literally screams its intent.

pyxel - A retro game development environment in Python

  •    Python

Pyxel is a retro game development environment in Python. Thanks to its simple specifications inspired by retro gaming consoles, such as only 16 colors can be displayed and only 4 sounds can be played back at the same time, you can feel free to enjoy making pixel art style games.

amethyst - Data-oriented game engine written in Rust

  •    Rust

Amethyst is a game engine aiming to be fast and as configurable as possible. These principles are what make amethyst unique and competitive in the world of game engines.

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

  •    Haxe

If you want to contribute code or report an issue, please check our CONTRIBUTING.md. HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools.

ImagineEngine - A project to create a blazingly fast Swift game engine that is a joy to use 🚀

  •    Swift

Welcome to Imagine Engine, an ongoing project that aims to create a fast, high performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's hardware accelerated 2D rendering capabilities, Imagine Engine is able to push lots of pixels onto the screen at the same time. That means more objects, more effects and less restrictions when designing your games.

melonJS - a fresh & lightweight javascript game engine

  •    CSS

Note that due to the cross-origin request policy implemented in most browsers (that prevents from accessing local files), you will need to either disable this security check (see the tutorial), or better use a "personal" local web server like the grunt connect task that is used for building melonJS (see below for building melonJS).