Displaying 1 to 20 from 59 results

MonoGame - Write Once, Play Everywhere

An Open Source, implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers to target iOS, Android, Windows 8, Mac, Linux and more!

panda3d - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ program. It featues include Exposes Full Power of Graphics API, Powerful interface between shaders and engine, Support for tessellation and compute shaders, Fullscreen filters such as Bloom, Cartoon Inking, Volumetric Lightning, Blur/Sharpen and Ambient Occlusion, as well as the ability to use your own, Get models from your 3d modeller to Panda3D easily, Several options for adding sounds, physics simulation to your game.

MonoGame - One framework for creating powerful cross-platform games.

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

Cocos2d - Cross-platform, game-development tools used by millions of developers all over the world

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. Cocos2d-x allows developers to exploit their existing C++, Lua and Javascript knowledge for cross-platform deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux, saving time, effort and cost. Cocos2d-x is fast, easy to use and loaded with powerful features.

awesome-unity - A curated list of awesome Unity assets, resources, and more.

A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.Suggestions and contributions are always welcome! Make sure to read the contribution guidelines for more information before submitting a pull request.

duality - a 2D Game Development Framework

Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at the Wiki.If you have questions or just want to say Hi, feel free to join us in the forum or our chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.

boardgame.io - State management and more for turn based games.

The goal of this framework is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write any networking or backend code.See changelog.

game-programming-patterns - Source repo for the book

Note: Now that the book is done, I'm not actively working on it. There are only so many hours in the day, and I have other projects that need my love, including a new book. This means I'm not responding to issues and pull requests here. However, I do intend to circle back and do a second edition at some point, so please do continue to file bugs.

tiled - A generic tile map editor

Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Tiled is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later.

Starling Framework - The Cross Platform Game Engine

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).

GDevelop - HTML5 and native game creator requiring no coding skills

GDevelop is a full featured, open source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system.

html5-animation - Foundation HTML5 Animation with JavaScript example code and book exercises.

You are free to use this source code as you wish. For a detailed explanation of each exercise, or if you find these listings helpful and would like to support our work, please consider buying the book. And if you enjoy the book, please spread the word and write a review.

ebiten - A simple 2D game library in Go

Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.Ebiten is licensed under Apache license version 2.0. See LICENSE file.

DeltaEngine - Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.

etlegacy - ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license

Enemy Territory: Legacy is based on the raedwulf-et project which in turn is based on the GPL'd source code of Wolfenstein: Enemy Territory. The main goals of the project are fixing bugs, cleaning up the codebase and adding useful features while remaining compatible with the ET 2.60b version.

Yet another bubblz game

BubblzGame is a 2D game inspired by puzzle bubble game. The aim of this project was to learn some 2D game developement in C#,XNA and some HLSL.

Windows 8 - Using Roaming Storage in a Casual Game

This application demonstrates a simple game written for Windows 8 that illustrates how to utilize the Roaming Data Store for game data synchronization.

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