Displaying 1 to 20 from 22 results

spine-runtimes - 2D skeletal animation runtimes for Spine.

  •    Javascript

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits. The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

entt - Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more

  •    C++

Consider it a work in progress. The whole API is also fully documented in-code for those who are brave enough to read it. Currently, EnTT is tested on Linux, Microsoft Windows and OS X. It has proven to work also on both Android and iOS. Most likely it will not be problematic on other systems as well, but has not been sufficiently tested so far.




XNAsteroids

  •    CSharp

This is an Asteroids clone developed with XNA Framework from Microsoft in C#. Asteroids is an classic arcade computer game from the end of the 80s. Aim of the game is to destroy as much asteroids as possible.

Universe Engine

  •    C++

The Universe Engine is a framework for creating games in C++. It provides game developers with all features they need - in a single engine. Now it is possible to create high quality games with Open Source Software.

unity-solutions - Use Firebase tools to incorporate common features into your games!

  •    CSharp

Copyright (c) 2018 Google Inc. All rights reserved. This repository contains solutions ready to be added to your Unity® projects, using Firebase tools to add great functions like cross-platform leaderboards! See the subdirectories for more information on how to incorporate a specific solution.


goluwa - An experimental game framework written in luajit

  •    Lua

Goluwa is a game engine, framework, a collection of utilities and experiments written in LuaJIT leveraging FFI. Goluwa is split into 4 directories. core > framework > engine > game. Going backwards, each directory depends on the previous directory, so if you delete the engine directory the game directory wont load.

space_invaders - A simple space invaders "clone" built using OpenGL 3 and GLFW.

  •    C++

This is a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. It is meant as a companion to this series of tutorial posts.

einstein - Python Tutorial with popular machine learning algorithms implementation

  •    Python

Python Tutorial with popular machine learning algorithms implementation. This tutorial helps you processing data like Einstein

language-renpy - :bookmark_tabs: :electric_plug: Ren'Py package for Atom and Linguist Grammars

  •    Python

Adds syntax highlighting and snippets to Ren'Py files in Atom. It also adds syntax highlighting to GitHub files, markdown code blocks and GitHub Gist (more info here). Originally converted from the Python package for Atom.

SGI - Stargate Invasion is a mod for Sins of a Solar Empire.

  •    HLSL

Stargate Invasion is a mod for Sins of a Solar Empire: Rebellion. The files will be updated as we work on the mod. For more information, see our Wiki page. Please see our installation page for instructions on downloading and setting up Stargate Invasion.

unity-solutions - Use Firebase tools to incorporate common features into your games!

  •    CSharp

Copyright (c) 2018 Google Inc. All rights reserved. This repository contains solutions ready to be added to your Unity® projects, using Firebase tools to add great functions like cross-platform leaderboards! See the subdirectories for more information on how to incorporate a specific solution.

PICO-Tween - A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions

  •    Lua

PICO-Tween is a port of the easing functions developed by Robert Penner. This port was based on the Lua port by EmmanuelOga and optimised to suit the PICO-8 by refactoring to remove unnecessary tokens and making it compatible with the way the PICO-8 handles math functions. Despite being optimised, this library as a whole is still huge. It would be in your best interests to grab only the functions you plan on using, along with their support functions/variables.

cl-liballegro - Common Lisp bindings and interface to the Allegro 5 game programming library

  •    Common

Check out how the bindings’ source code is organized and compare it to the API reference. I won’t work on the following sections because Common Lisp has more suitable implementations unless there’s a usecase or I’m bored.

dwarf_seeks_fortune - A 2D puzzle platformer made with the Amethyst game engine.

  •    Rust

A 2D puzzle platformer made with the Amethyst game engine. This game is an homage to the 1988 classic King's Valley II. You're a dwarf, digging through the ancient ruins of your ancestors. Each level presents a different puzzle. The aim is to collect all keys, after which the door to the next level is unlocked. Puzzle elements include one-time-use tools that must be picked up and used in a specific order at specific locations.






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