An implementation of the article "Fast Fluid Dynamics Simulation on the GPU", using C++ and OpenGL 3.3. This implementation implements the "advection", and "projection" steps from the article. The "diffusion" and "boundary conditions" steps of the article are not implemented. Finally, note that the primary focus was on making flashy simulations, and not on physical realism. The only dependencies are GLFW and stb_image. Both of which are included within this repository.