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Compare various data serialization libraries for C++. This project does not have any external library dependencies. All (boost, thrift etc.) needed libraries are downloaded and built automatically, but you need enough free disk space to build all components. To build this project you need a compiler that supports C++11 features. Project was tested with GCC 4.8.2 (Ubuntu 14.04).
Zooshi is a game in which players travel on a raft down an endless river and toss sushi into the mouths of well-dressed animal patrons.Zooshi serves as a demonstration of how to build cross-platform games using a suite of open source game technologies from Fun Propulsion Labs at Google such as Breadboard, CORGI, FlatBuffers, FlatUI, fplbase, fplutil, Motive, Pindrop, Scene Lab and WebP.
If you are using smf, drop us a line on the mailing list introducing your project. smf is a new RPC system and code generation like gRPC, Cap n Proto, Apache Thrift, etc, but designed for microsecond tail latency*.
Swift implementation of FlexBuffers - a sub project of Googles FlatBuffers project [https://google.github.io/flatbuffers/]. FlexBuffers is a self suficient binary data representation which can encode numbers, strings, maps and vectors. Less detailed discripiton can be found below.
FlatBuffers is an efficient cross platform serialization library for games and other memory constrained apps. It allows you to directly access serialized data without unpacking/parsing it first, while still having great forwards/backwards compatibility. Go to our landing page to browse our documentation.
Lightweight and easy to use. There are two ways to support IDL and manually write protocols. Analog function call, more in line with the RPC remote call logic, simple, transparent. The data format supports downward compatibility and uses the flatbuffer protocol, with better compatibility and faster speed.