Displaying 1 to 20 from 105 results

audiojs - A cross-browser javascript wrapper for the html5 audio tag

audiojs is a drop-in javascript library that allows HTML5's <audio> tag to be used anywhere. It uses native <audio> where available and falls back to an invisible flash player to emulate it for other browsers. It also serves a consistent html player UI to all browsers which can be styled used standard css. It plays mp3s. No ogg. Because, lets be honest, in the real world, no one really exports ogg files. Sadly, that means Opera and Firefox get flash audio. Hopefully they can add mp3 support soon.

SoundJS - A Javascript library for working with Audio

SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version).A mechanism has been provided for easily tying in audio preloading to PreloadJS.

SoundManager2 - A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + RTMP, providing reliable cross-browser/platform audio control in as little as 12 KB

By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript.An Ant build file defines the tasks for compiling JS and SWF components, useful if you make changes to the SM2 source and want to recompile. Google's Closure Compiler is used for the JS. AS2 compilation is done by MTASC, and AS3 is handled by Adobe's Open Source Flex SDK (mxmlc) compiler. Refer to build.xml for compiler downloads and path definitions.

plupload - Plupload is JavaScript API for building file uploaders

Plupload is a cross-browser multi-runtime file uploading API. Basically, a set of tools that will help you to build a reliable and visually appealing file uploader in minutes. Historically, Plupload comes from a dark and hostile age of no HTML5, hence all the alternative fallbacks, like Flash, Silverlight and Java (still in development). It is meant to provide an API, that will work anywhere and in any case, in one way or another. While having very solid fallbacks, Plupload is built with the future of HTML5 in mind.

freshplayerplugin - ppapi2npapi compatibility layer

PPAPI-host NPAPI-plugin adapter. As you know, Adobe have suspended further development of Flash player plugin for GNU/Linux. Latest available as an NPAPI plugin version 11.2 will get security updates for five years (since its release on May 4th, 2012), but further development have been ceased. Fortunately or not, newer versions are still available for Linux as a part of Chrome browser, where Flash comes bundled in a form of PPAPI plugin. PPAPI or Pepper Plugin API is an interface promoted by Chromium/Chrome team for browser plugins. It's NPAPI-inspired yet significantly different API which have every conceivable function plugin may want. Two-dimensional graphics, OpenGL ES, font rendering, network access, audio, and so on. It's huge, there are 111 groups of functions, called interfaces which todays Chromium browser offers to plugins. Although specs are not final yet, and new interface versions are arising, with some older ones getting deleted; rate of change have significantly slowed down.

Videojs - HTML5 & Flash video player

Video.js is a web video player built from the ground up for an HTML5 world. It supports HTML5 and Flash video, as well as YouTube and Vimeo (through plugins). It supports video playback on desktops and mobile devices. It is an extendable framework/library around the native video element. It unifies the native video API across browsers.

webcamjs - HTML5 Webcam Image Capture Library with Flash Fallback

Hey everyone! WebcamJS v1.x is going into maintenance mode as of Feb 11, 2017. That means I will only be able to fix critical bugs from here on in. I will not be adding any new features, or accepting any new PRs into this version. I am working on an all-new WebcamJS v2.0 implementation, which will feature real-time canvas effects, and plugin drivers for mobile support. See DOCS.md for the v1.x documentation.

webuploader - It's a new file uploader solution!


openfl - Interactive game and app development library for TS, Haxe, JS and AS3

Interactive application and game developers need access to productive tools for forging bitmap, vector, text, sound and video together. The modern-day web browser provides many of these features, but performance for animated content, and support for hardware graphics (while still supporting software caching and fallback) is not readily available. OpenFL combines a proven set of tools for development of games and rich interactive content, going back to the first renaissance innovators on the web. There are two versions of OpenFL, the first is primarily distributed using haxelib, and blends native support for Windows, macOS, Linux, iOS, Android, Flash, HTML5 and WebAssembly. You can read more about the haxelib distributed version of OpenFL, here.

open-source-flash - Petition to open source Flash and Shockwave spec

Adobe is going to stop distributing and updating Flash player and the Shockwave player. That's ok. However Flash along with its sister project Shockwave is an important piece of Internet history and killing Flash and Shockwave means future generations can't access the past. Games, experiments and websites would be forgotten.

Starling Framework - The Cross Platform Game Engine

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).

SWFTools - Utilities to work with Adobe Flash files

SWFTools is a collection of utilities for working with Adobe Flash files (SWF files). The tool collection includes programs for reading SWF files, combining them, and creating them from other content (like images, sound files, videos or sourcecode).

moxie - Pollyfills for XHR2 and File API

mOxie is combined name for XHR2 and File API pollyfills that we've extracted from Plupload in order to make it more flexible and give it opportunity for further growth. But now that pollyfills are separate, they can be used independently. XHR2 and File API pollyfills are multi-runtime, which means that they will fallback to Flash and SilverLight (additionally there's Java runtime in production) or even "good old" HTML4, when there are no HTML5 capabilities found in current browser.

Citrus-Engine - Modern AS3 Game Engine

We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old one, find it here. The Citrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.

flash - Command line script to flash SD card images of any kind

Command line script to flash SD card images of any kind. Note that for some devices (e.g. Raspberry Pi), at the end of the flashing process the tool tries to customize the SD card e.g. it configures a hostname or WiFi. And with a cloud-init enabled image you can do much more like adding users, SSH keys etc.

ember-cli-flash - Simple, highly configurable flash messages for ember-cli

Simple, highly configurable flash messages for ember-cli. This addon is tested against the release, beta and canary channels, ~1.11.0, and 1.12.1. Because this addon makes use of attribute bindings, which were introduced in ember 1.11.0, earlier versions of ember are not compatible with the latest version.

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