A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL or Metal source back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Apparently quite a few mobile platforms are pretty bad at optimizing shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. See performance numbers in this blog post.
shaders glsl metal cross-compiler optimizer webgl shader optimize opengl essl es openglesThere's two ways you can use this tool. If accessing the CLI is a bit of a pain for you, the GUI has a simple form to guide you through the process. Under /releases, for a particular release download the biometric-attendance-sync-tool-[version]-[distribution].zip and unzip it's contents. Now from the location of the unzipped files, you can go ahead with the CLI or GUI method.
cli sync gui python-script erpnext erpnext-client bas zkteco essl biometric-attendance
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