Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well written prose. The optional code generator lets you write code that is super fast, safe and literally screams its intent.
entitas c-sharp entitas-csharp unity ecs entity-component entity-framework entity entity-component-system tdd test-driven-development performance design-pattern paradigmshift paradigm design-patterns game gamedev game-development game-engineThis is simple post apocalyptic roguelike game written for the Unity engine. This project is a ground up rewrite of the Unity 2D Roguelike Tutorial architected to use Entitas. Entitas is an Entity Component System which allows projects to be architected in a clean and extendable manner. Unity is a powerful tool for game creation but leaves something to be desired in terms of code architecture. Looking for a better way to organize and architect my code I found Entitas. Eager to test it out, I rewrote one the standard Unity example projects in it. I am hoping this code will serve as an example on how to use and convert existing project to Entitas and demonstrate the Entity Component System style of architecture.
entitas unity game-development example entity-component-system
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