Displaying 1 to 20 from 36 results

Functional-Light-JS - A book about functional programming in JavaScript. @FLJSBook on twitter.


This book explores the core principles of functional programming (FP) as they are applied to JavaScript. But what makes this book different is that we approach these principles without drowning in all the heavy terminology. We look at a subset of FP foundational concepts that I call "Functional-Light Programming" (FLP) and apply it to JavaScript.Note: Despite the word "Light" in the title, I do not consider or recommend this book as a "beginner", "easy", or "intro" book on the topic. This book is rigorous and full of gritty detail; it expects a solid foundation of JS knowledge before diving in. "Light" means limited in scope; instead of being more broad, this book goes much deeper into each topic than you typically find in other FP-JavaScript books.

You-Dont-Know-JS - A book series on JavaScript. @YDKJS on twitter.


This is a series of books diving deep into the core mechanisms of the JavaScript language. The first edition of the series is now complete.Please feel free to contribute to the quality of this content by submitting PR's for improvements to code snippets, explanations, etc. While typo fixes are welcomed, they will likely be caught through normal editing processes, and are thus not necessarily as important for this repository.

RosarioSIS - Student Information System


RosarioSIS is a web based Student Information System designed for school administration. It provides tools and access to administrators, teachers, parents and students. It features a multilingual interface and connectivity with Moodle.




Chamilo - e-learning and collaboration platform


Chamilo is an e-learning software that focuses on ease of use to facilitate the work of virtual teachers so they can focus on making great content and coaching their students better. Chamilo is currently used by more than 250,000 students around the world, and its reputation so far is really good.

codeworld - Educational computer programming environment using Haskell


CodeWorld is an educational environment using Haskell. It provides a simple mathematical model for geometric figures, animations, and interactive and multi-player games. The web-based programming environment supports this educational mission with a zero-setup editor and compiler, easy sharing and cloud storage of projects, and the ability to run programs right in the web browser using GHCJS.CodeWorld is stable and has been used in schools for years! See the users page for a partial list. We're constantly improving the environment, though. Breaking changes, when necessary, are scheduled to occur between typical (U.S.) K-12 school semesters, to minimize disruption of existing classes.

Kolibri - The offline app for universal education


Kolibri is a Learning Management System / Learning App designed to run on low-power devices, targeting the needs of learners and teachers in contexts with limited infrastructure. A user can install Kolibri and serve the app on a local network, without an internet connection. Kolibri installations can be linked to one another, so that user data and content can be shared. Users can create content for Kolibri and share it when there is network access to another Kolibri installation or the internet.

eduTrac - Student Information System


eduTrac is an open source student information system that allows schools to manage faculty, staff, students, courses, course sections, NSLC transmissions, IPEDS, and more.



Fedena - School Management ERP on Ruby


Fedna is a one stop solution for all school management related issues and helps you manage student databases and all other activities online. It helps the schools and campuses that want an easy means to manage all campus records. It manages User, Time-table, Examination, Attendance, Student and News.

Spelling Quiz Manager


This is a project I started years ago to help my kids with their spelling tests at school. It's far from perfect, but a good start anyway!

EBusiness


Little Prototype of an education Project

SchoolCORE (Code-Name: Firebrand)


SchoolCORE is a set of tools that help every aspect of the school lifecycle. I am looking for App Developers, Testers, Infrastructure Architects, SQL Devs, Educators and graphic designers. Everyone is accepted and encuraged to participate! For more information, email me at zow...

Physics Simulator


This is a project to create a simulator for "real world" objects. Unlike games that aim to mimic the motion of an object through two-dimensional or three-dimensional space, this projects goal is to accurately simulate the movement of objects. Its developed in C# for .net and mono

Vocabulary Training Center


SharpVTC (VTC=Vocabulary Training Center) is a tool for learning vocabulary. By using SharpVTC, students can create vocabulary collections, structure their content based on different contexts and run vocabulary tests. SharpVTC is developed in C#.

Learning Gateway


This is the offical site to get the latest Microsoft components for the Learning Gateway. These releases include updates to Core Learning Gateway 2005 components. (Learning Gateway Refresh for SharePoint 2007) as well as the next major release (which is still under development).

SharePoint Learning Kit


The SharePoint Learning Kit is a community-source eLearning tool that integrates with Learning Gateway. Rich content is supported with full SCORM 2004 compliance and basic functions are supported for any electronic document.

ChumChase


A client for FriendFeed written in WPF. The intention of the project is to demonstrate how to build a WPF application using Test-Driven Development. In the application, we use a number of patterns such as Model-View-Presenter, PresentationModel, Inversion of Control, and so on.

Philosophy Gadget


This gadget helps people associate known works of philosophy with their known authors.

Turtle Graphics


In the early 1980's a programming language called Turtle Graphics used to be taught as a way of introducing people to programming on the BBC Microcomputer. Its goal was to provide an introduction to programming using a language that provided instant visual gratification.