Displaying 1 to 12 from 12 results

EntityFrameworkCore - Entity Framework Core is a lightweight and extensible version of the popular Entity Framework data access technology

  •    CSharp

Documentation on using EF Core is available at https://docs.microsoft.com/en-us/ef/core/.This project is for Entity Framework Core. Entity Framework 6 is still under active development at https://github.com/aspnet/EntityFramework6.

WeiXinMPSDK - 微信公众平台SDK Senparc

  •    CSharp

微信公众平台SDK Senparc.Weixin for C#,支持.NET Framework及.NET Core。已支持微信公众号、小程序、小游戏、企业号、企业微信、开放平台、微信支付、JSSDK、微信周边等全平台。 WeChat SDK for C#.

sendgrid-csharp - Official C# Client Library for the SendGrid Web API

  •    CSharp

NEW: Subscribe to email notifications for releases and breaking changes.This library allows you to quickly and easily use the SendGrid Web API v3 via C# with .NET.

GeneticSharp - GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs)

  •    CSharp

GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs). Can be used in any kind of .NET Core and .NET Framework apps, like ASP .NET MVC, ASP .NET Core, Web Forms, UWP, Windows Forms, GTK#, Xamarin and Unity3D games.

Twixel - Unofficial C# Twitch.TV API Wrapper

  •    CSharp

Twitch announced the next version of their API on August 31, 2017. See link v5 was deprecated and both v3 and v5 will be removed on December 31, 2018. Because of this the next updates to this library will be updates supporting the next version of Twitch's API. Whenever that happens.

CsConsoleFormat - .NET C# library for advanced formatting of console output [Apache]

  •    CSharp

.NET Framework includes only very basic console formatting capabilities. If you need to output a few strings, it's fine. If you want to output a table, you have to calculate column widths manually, often hardcode them. If you want to color output, you have to intersperse writing strings with setting and restoring colors. If you want to wrap words properly or combine all of the above... The code quickly becomes an unreadable mess. It's just not fun! In GUI, we have MV*, bindings and all sorts of cool stuff. Writing console applications feels like returning to the Stone Age.

VulkanCore - Vulkan graphics and compute API bindings for .NET Standard

  •    CSharp

VulkanCore is a thin cross-platform object-oriented wrapper around the Vulkan C API. It supports .NET Core, .NET Framework and Mono. Visual Studio 2017 or equivalent tooling is required to successfully compile the source. The tooling must support the new .csproj format and C# 7 language features. Latest Rider, Visual Studio Code or MonoDevelop should all work but have not been tested.

Megalopolis - Portable Deep Learning Library for .NET

  •    CSharp

This repository contains the portable deep learning (deep neural networks) library implementation for .NET platform. This library is written by C#.


  •    TypeScript

When I read about Electron.NET (a variant of Electron with C# and dotnet core for the "server" process), I was hooked but wanted a React and Typescript front-end sample. That quest led to creating this repo which works on Windows, macOS and Linux operating systems. You'll need Node.js (v.8.x) and .NET Core SDK installed on your computer in order to start or build this app. I personally like to use VS Code when working on the HTML/JS bits and Visual Studio when working on the C# code (they play nice together), but that's just a personal preference.

SharpVk - C# Bindings for the Vulkan API & SPIR-V

  •    CSharp

Partial bindings for Glfw3 library; currently enough to run samples, but lots & lots of gaps.

guard - A high-performance, extensible argument validation library.

  •    CSharp

Guard is a fluent argument validation library that is intuitive, fast and extensible. If this looks like too much allocations to you, fear not. The arguments are read-only structs that are passed by reference. See the design decisions for details and an introduction to Guard's more advanced features.