Displaying 1 to 9 from 9 results

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11

  •    C++

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

FW1FontWrapper

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FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11. It uses DirectWrite for formatting, text layout, and glyph caching, exposing basic DirectWrite text functionality for use with a D3D11 render target. The library is written in C++, and either compile...

DirectX Tool Kit

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DirectXTK is a shared source library of helpers for Direct3D 11 C++ applications.




JBBRXG11

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An extension to XNA 4 to allow use of DirectX 10 and 11 features, especially geometry shaders and tesselation.

DXUT - DXUT is a "GLUT"-like framework for Direct3D 11

  •    C++

DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.

FX11 - Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together

  •    C++

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.


Cogwheel

  •    C++

Yet another small engine that I hope to use to experiment with the latest and greatest in rasterization, ray tracing and image processing.





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