Displaying 1 to 9 from 9 results

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

  •    C++

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license. If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC to discuss it.

VK9 - Direct3D 9 compatibility layer using Vulkan.

  •    C++

Runs Direct3D 9 applications on Windows or Linux (/w Wine) over Vulkan. Please refer to the Github wiki for current state and details about the project.

TouchMind

  •    C++

TouchMind is a Mind Map editor that uses the latest technologies to evaluate. Currently it uses Direct2D, HLSL, DirectWrite, Multi Touch, Ribbon Framework, Shell Lib and TSF.

T2

  •    C++

T2 is a programming project for an university subject on DirectX. In its current state, the player is able to navigate an avatar through the map. I'm at the moment working on making it into a simple third-person-shooter, so stay tuned!




zep - Zep - An embeddable editor, with optional support for using vim keystrokes.

  •    C++

Zep is a simple embeddable editor, with a rendering agnostic design and optional Vim mode. Out of the box it can draw to a Qt Widget or an an ImGui window - useful for embedding in a game engine. A simple threaded syntax highlighting engine is provided, and can easily be extended. Zep supports the standard editing keystrokes you'll find in most editors, along with a reasonable subset of modal Vim editing, as an option. Zep is not meant to replace Vim. I don't have a lifetime spare to write that, but it has most of the functionality I use day to day, and anything missing will be added over time.

TouchMind - TouchMind is a tree node map editor.

  •    C++

TouchMind is a tree node map editor. TouchMind works on Windows 10/8/7 and Vista(with Platform Update).

alimer - Cross-platform 2D and 3D game engine.

  •    C++

Alimer Engine is a cross platform 2D and 3D game engine implemented in C++14, inspired by Urho3D and Ogre3D. Alimer is greatly inspired by Urho3D and Ogre3D.


DiligentCore - This repository implements core functionality of Diligent Engine

  •    C++

This module implements Diligent Engine's core functionality: Direct3D11, Direct3D12, OpenGL, OpenGLES, and Vulkan rendering backends as well as basic platform-specific utilities. It is self-contained and can be built by its own. The module's cmake script defines a number of variables that are required to generate build files for other modules, so it must always be handled first. To build the module, see build instructions in the master repository.