Displaying 1 to 20 from 37 results

simpl - Simplest possible examples of HTML, CSS and Javascript:

  •    HTML

Check out my new blog post: High performance HTML. simpl.info is a website for simplest-possible code examples.

samples - WebRTC Web demos and samples

  •    Javascript

This is a repository for the WebRTC Javascript code samples. Some of the samples use new browser features. They may only work in Chrome Canary and/or Firefox Beta, and may require flags to be set.

puppeteer-examples - Use case-driven examples for using Puppeteer and headless chrome

  •    Javascript

Examples for using Puppeteer to do big, bold things. Test lazy loading strategy by seeing CSS/JS code coverage usage across page load.

DragonBonesCPP - DragonBones C++ Runtime

  •    C++

Copyright (c) 2012-2018 The DragonBones team and other contributors.

dwitter - Social network for short js demos

  •    Javascript

A platform to write visual art in javascript limited to 140 characters.



A Place to publish PoC, and Rido Code Samples

DragonBonesJS - DragonBones TypeScript / JavaScript Runtime

  •    Javascript

run npm install -g dragonbones-runtime to install the dragonbones-runtime in global. Copyright (c) 2012-2018 The DragonBones team and other contributors.

demos-oldmirror - Dojo 1 - the official read-only mirror of Dojo Demos

  •    Javascript

A rollup of several applications that demonstrate dojo, dijit, and dojox.

arcgis-runtime-demos-dotnet - Demo applications provided by the ArcGIS Runtime SDK for .NET Team

  •    CSharp

This project contains source code for native Windows Desktop, Store, and Phone applications that demonstrate common workflows for utilizing and displaying spatial information with the ArcGIS Runtime SDK for .NET. Find a bug or want to request a new feature? Please let us know by submitting an issue.

seamonster - Solutions engineering assets for demonstration

  •    HTML

This repository contains demos and assets for use by the RStudio Customer Success team and enterprise customers. The master branch of this repository refreshes a shared project on our demo server nightly.

assemble-workshop - Recipes how to use assemble (v0.12.0+)

  •    Javascript

Some recipes using assemble v0.16.0. All recipes contain some explanation but also a fully working version of the recipe in the according folder.

DragonBonesCSharp - DragonBones C# Runtime

  •    CSharp

Copyright (c) 2012-2018 The DragonBones team and other contributors.


  •    HTML

By Eric Bidelman.

cordova-plugin-hipmob-android - Hipmob Phonegap Plugin for Android

  •    Java

The Hipmob Cordova plugin for Android provides Phonegap applications access to helpdesk, live chat and support CRM tools using the Hipmob platform. For more information visit https://www.hipmob.com. It is compatible with Android 2.1 and higher, and works on versions of Cordova greater than 2.9.0.

comment-value - Instruments a Node program and updates its comments with computed expression values

  •    Javascript

Writing and maintaining code examples is hard. Often the values shown in the comments (think blog posts) are out of date and incorrect. Read more about the problem and this tool solves it in blog post Accurate values in comments.

pssummit2017-mocking - Presentation and resources for my 2017 PowerShell Summit 'Mocking' presentaiton

  •    PowerShell

Notes from presentaiton development. Does not mirror the contents of the slides. Dummy objects are passed around but never actually used. Usually they are just used to fill parameter lists.

test-pages - Collection of test pages used for WebRTC development

  •    Javascript

Detailed information on developing in the webrtc GitHub repo can be found in the WebRTC GitHub repo developer's guide. From the root of the checkout do cd test then run node server.js and finally navigate your browser to https://localhost:8080.

oogl.js - A thin object-oriented layer above WebGL.

  •    Javascript

A thin object-oriented layer above WebGL. OOGL provides an extended GL context that adds object-oriented features allowing you to make GL calls more easily while keeping maximum possible performance.

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