Displaying 1 to 11 from 11 results

Both operations run continuous linting. Also note that there are specific requirements for development, see the section on dev requirements below. All fonts come with TeXLive and MiKTeX, and should be easy to install. Note that you will need the modern OpenType (otf/ttf) fonts, not the obsolete type1 fonts.

bezier curves tutorial article primer ebookA node.js and client-side library for (quadratic and cubic) Bezier curve work. For a Demo and the API, hit up either pomax.github.io/bezierjs or read the souce (./lib for the library code, start at index.js).

bezier curvesLemniscate is a library that will help you to make your progress view nice and sleek. Demo application is available on Google Play.

lemniscate android progress curves custom view android-libraryUse a texture as a lookup table to apply color transforms in a shader. Original implementation from GPUImage, see here. For more details on the concept, see here.This is geared towards OpenGL ES, so no 3D textures are used, and the lookup table is 512x512 (using every 4th color).

glslify glsl webgl shader color transform lookup table lut instagram filter curves brightness contrast saturation hue levels grayscaleWork in progress. A client interface for drawing lines, curves and shapes with familiar Photoshop tools and keybaord shortcuts.The end goals for the project described here.

illustrator path client paths bezier quadratic canvas curve curves quadraticcurveto beziercurveto illustrate pen ink tool tools photoshop inkscapeGospline is little Go library to transform straight lines into curves. I'ts based on https://github.com/Tagussan/BSpline javascript library. The library is written in such a way, that it can be plugged into different rendering methods. The provided examples outputs the resulted curves into image and svg, but because Go modularity it permits to use other type of outputs, until they implements the io.Writer interface.

curves svg splineI recently need some code for Bezier curves and while there was a lot a stuff spread around the internet about curves it was difficult to find a single implementation that included all the commonly needed algorithms. I ended up writing a implementation based on a few sources (mostly this one) and thought I would shared the results as there were a few things that are quite hard to work out. You can download a Unity package here.

unity bezier curves parametricThis is the LaTeX source code for my lecture notes to accompany Frederic Schuller's course on the ``Geometric anatomy of theoretical physics'', taught in the summer of 2013/14 at the Friedrich-Alexander-Universität Erlangen-Nürnberg as part of the Elite Graduate Programme. These lecture notes are not endorsed by Dr. Schuller or the University.

logic notes truth axioms sets classification topology homotopy manifolds bundles lie curves physics geometry algebras dynkinCore bezier implementation for Unity3D. Contains basic bezier functionality with distance interpolation and orientation anchors.

bezier bezier-functionality unity curve curves editor interpolation unity3dA simple, one-file, header-only, C++ utility for graphs, curves and histograms.

graphics opengl header-only graphs plotting plot curves points histograms
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