Displaying 1 to 20 from 162 results

vcpkg - VC++ Packaging Tool

  •    CMake

Vcpkg helps you get C and C++ libraries on Windows. This tool and ecosystem are currently in a preview state; your involvement is vital to its success.For short description of available commands, run vcpkg help.

CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages

  •    CSharp

CppSharp is a tool and set of libraries which allows programmers to use C/C++ libraries with high-level programming languages (such as C#).It is a tool that takes C/C++ header and library files and generates the necessary glue to surface the native API as a managed API. Such an API can be used to consume an existing native library in your high-level code or add scripting support to a native codebase.

conan - Conan.io - The open-source C/C++ package manager

  •    Python

A distributed, open-source, C/C++ package manager. We have installers for most platforms here but you can run conan from sources if you want.




hunter - :package: CMake driven cross-platform package manager for C/C++

  •    CMake

CMake driven cross-platform package manager for C/C++. Linux, Windows, macOS, iOS, Android, Raspberry Pi, etc.

Glitter - Dead Simple OpenGL

  •    CMake

Glitter is a dead simple boilerplate for OpenGL, intended as a starting point for the tutorials on learnopengl.com and open.gl. Glitter compiles and statically links every required library, so you can jump right into doing what you probably want: how to get started with OpenGL. Glitter has a single dependency: cmake, which is used to generate platform-specific makefiles or project files. Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

cpplinks - A categorized list of C++ resources.

  •    

A categorized list of C++ resources. Being a part of a few C++ communities, I happen to run across some interesting links -- this is an attempt to categorize them. Thanks to Saurabh Malpani from "C++ Enthusiasts" for the suggestion.

doctest - The fastest feature-rich C++11 single-header testing framework for unit tests and TDD

  •    C++

doctest is a new C++ testing framework but is by far the fastest both in compile times (by orders of magnitude) and runtime compared to other feature-rich alternatives. It brings the ability of compiled languages such as D / Rust / Nim to have tests written directly in the production code by providing a fast, transparent and flexible test runner with a clean interface. The framework is and will stay free but needs your support to sustain its development. There are lots of new features and maintenance to do. If you work for a company using doctest or have the means to do so, please consider financial support. Monthly donations via Patreon and one-offs via PayPal.


beast - HTTP and WebSocket built on Boost.Asio in C++11

  •    C++

Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio. Symmetry: Algorithms are role-agnostic; build clients, servers, or both.

quicktype - Generate types and converters from JSON, Schema, and GraphQL

  •    TypeScript

quicktype generates strongly-typed models and serializers from JSON, JSON Schema, and GraphQL queries, making it a breeze to work with JSON type-safely in any programming language.

gaia - Build powerful pipelines in any programming language.

  •    Go

Develop powerful pipelines with the help of SDKs and simply check-in your code into a git repository. Gaia automatically clones your code repository, compiles your code to a binary and executes it on-demand. All results are streamed back and formatted to a user-friendly graphical output. Automation Engineer, DevOps, SRE, Cloud Engineer, Platform Engineer - they all have one in common: The majority of tech people are not motivated to take up this work and they are hard to recruit.

rpclib - rpclib is a modern C++ msgpack-RPC server and client library

  •    C++

When srv.run() is called, rpclib starts the server loop which listens to incoming connections and tries to dispatch calls to the bound functions. The functions are called from the thread where run was called from. There is also async_run that spawns worker threads and returns immediately. All planned 1.0.0 features are done and tested; the current state is production-ready.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  •    C++

Yocto/GL is a collection of small C++17 libraries for building physically-based graphics algorithms released under the MIT license. Yocto/GL is written in a deliberatly data-oriented style for ease of development and use. Yocto/GL is split into two small libraries to make code navigation easier. See each header file for documentation. Here are some test images rendered with the path tracer. More images are included in the project site.

AtomicGameEngine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

  •    C++

The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, Typescript and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries. Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.

awesome-robotic-tooling - Tooling for professional robotic development in C++ and Python with a touch of ROS, autonomous driving and aerospace: https://freerobotics

  •    

To stop reinventing the wheel you need to know about the wheel. This list is an attempt to show the variety of open and free tools in software and hardware development, which are useful in professional robotic development. Your contribution is necessary to keep this list alive, increase the quality and to expand it. You can read more about it's origin and how you can participate in the contribution guide and related blog post. All new project entries will have a tweet from protontypes.

CppCon2020 - Slides and other materials from CppCon 2020

  •    C++

https://github.com/CppCon/CppCon2020 is the canonical location for presentations and code from CppCon 2020.

habitat-sim - A flexible, high-performance 3D simulator for Embodied AI research.

  •    C++

The design philosophy of Habitat is to prioritize simulation speed over the breadth of simulation capabilities. When rendering a scene from the Matterport3D dataset, Habitat-Sim achieves several thousand frames per second (FPS) running single-threaded and reaches over 10,000 FPS multi-process on a single GPU. Habitat-Sim simulates a Fetch robot interacting in ReplicaCAD scenes at over 8,000 steps per second (SPS), where each ‘step’ involves rendering 1 RGBD observation (128×128 pixels) and rigid-body dynamics for 1/30sec. Habitat-Sim is typically used with Habitat-Lab, a modular high-level library for end-to-end experiments in embodied AI -- defining embodied AI tasks (e.g. navigation, instruction following, question answering), training agents (via imitation or reinforcement learning, or no learning at all as in classical SensePlanAct pipelines), and benchmarking their performance on the defined tasks using standard metrics.

pfr - std::tuple like methods for user defined types without any macro or boilerplate code

  •    C++

This is a C++14 library for very basic reflection that gives you access to structure elements by index and provides other std::tuple like methods for user defined types without any macro or boilerplate code. Boost.PFR is a part of the Boost C++ Libraries. However, Boost.PFR is a header only library that does not depend on Boost. You can just copy the content of the "include" folder from the github into your project, and the library will work fine.

Embeddinator-4000 - Tools to turn

  •    CSharp

Embeddinator-4000 is a tool to turn existing .NET libraries into libraries that can be consumed by other languages.It is a tool that takes a .NET assembly and generates the necessary glue to surface the .NET API as a native API. The goal is to surface .NET libraries to all ecosystems where Mono/Xamarin run, and for each platform we provide an interface that is native to that platform as well as the tools needed to turn a .NET library into something that can be consumed on that platform.






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