Displaying 1 to 15 from 15 results

EasyReveal - Android Easy Reveal Library

  •    Kotlin

To run the demo project, clone the repository and run it via Android Studio. (OR) Download the latest demo apk from releases. The views that need to be revealed/hidden should be put inside the EasyReveal layouts.

mkCursorClip

  •    

Don't you just hate it? When playing in window mode and suddenly the window is no longer in focus, because you clicked outside of it? Yes... me too. And because it annoyed me I've written this little application. It provides a keyboard shortcut to trap your cursor in a win...

Digital Media Processing Project 1: Image Processor

  •    

Homework for "Digital Media Processing". Features Include: Curve Adjustment Tool Region Growing Segmetation Threshold Segmentation Guassian/Butterworth High/Low pass filters Laplacian Sharpen Sobel Filter Guassian Noise FFT spectrum chart Histogram and histogram equalization Clip

clipboardy - Access the system clipboard (copy/paste)

  •    Javascript

Cross-platform. Supports: macOS, Windows, Linux, OpenBSD, FreeBSD, Android with Termux.Write (copy) to the clipboard asynchronously. Returns a Promise.




lineclip - A very fast JavaScript polyline and polygon clipping library

  •    Javascript

A very fast JavaScript library for clipping polylines and polygons by a bounding box.Returns an array of clipped lines.

clipboard-cli - Access the system clipboard (copy/paste)

  •    Javascript

Supports: macOS, Windows, Linux, OpenBSD, FreeBSD, Android with Termux.Run it with $ cb instead by adding alias cb=clipboard to your .zshrc/.bashrc.


to-clipboard - Copy to the clipboard.

  •    Javascript

Copy to the clipboard. Cross-platform: windows, linux and darwin (mac). See examples.

clip-rect - ✂️ - clip-rect is an helper to create painless `clip: rect()` animations with GSAP.

  •    Javascript

clip-rect is an helper to create clip rect animation with Greensock. Clip animations are nice, but sometimes they are hard to manage; clip-path: inset() is not supported everywhere, and clip: rect() is painful to handle and it doesn't supports percentage values.

text-clipper - Fast and correct clip functions for HTML and plain text

  •    Javascript

Fast and correct clip functions for HTML and plain text. Written by Arend van Beelen jr. @ Speakap.

raveal - Radially reveal an element

  •    Javascript

Radially reveal an element. CSS clip-path property is pretty awesome, but for some reason clip-path: circle(cx, cy, r); is not working properly in latest Chrome. The workaround is to use an SVG clipPath with clip-path: url(...), update the SVG path, then set the clip-path property again. Also, Chrome and Firefox behave quite differently when handling the positions of clipPaths.

ember-add-to-homescreen - 📲 "Add to Home Screen" prompt for mobile web Ember.js experiences

  •    Javascript

This makes it easy to use the npm package add-to-homescreen in an ember app. This README outlines the details of collaborating on this Ember addon.

superboucle - Loop application synced with jack transport

  •    Python

SuperBoucle is a loop based software fully controllable with any midi device. SuperBoucle is also synced with jack transport. You can use it on live performance or for composition. SuperBoucle is composed of a matrix of sample controllable with external midi device like pad. SuperBoucle will send back information to midi device (light up led). Sample will always start and stop on a beat or group of beats. You can adjust duration of sample (loop period) in beat and offset in beat. But you can also adjust sample offset in raw frame count negative or positive. Which mean sample can start before next beat (useful for reversed sample). You can record loop of any size, adjust BPM, reverse, normalize samples, ...

unity-clip-shader - Unity shader and scripts for rendering solid clipped geometry

  •    CSharp

Draws the geometry with a double sided stencil pass and draws a quad afterward to give the illusion of solid geometry. The geometry must be manifold or water-tight with no duplicate triangles or edges. Add a ClipRenderer component to the GameObject to be rendered, and attach a Clip Plane/Basic material. The ClipRenderer component should be considered a replacement for the built-in Renderer component.






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