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d3.carto is a library for creating layer-based maps using D3. It allows you to easily make tile and vector maps that take advantage of D3's amazing geospatial functionality. Take a look at the wiki to get started or if you'd prefer to see what d3.carto can do, there are some examples here and more as blocks.
CARTOColors are a set of custom color palettes built on top of well-known standards for color use on maps, with next generation enhancements for the web and CARTO basemaps. Choose from a selection of sequential, diverging, or qualitative schemes for your next CARTO powered visualization. This repo provides resources to use CARTOColors as a node module inspired by https://github.com/saikocat/colorbrewer.
Participants will learn how to work with Digital Elevation Model data and use GDAL to generate a Shaded Relief / Hillshade for the Kings Canyon National Park area, in the southern Sierra Nevada mountain range, California. The commands in this tutorial are meant to be run in the Bash shell on Mac OS X or a Linux OS but these processes can also be accomplished using QGIS. Ths tutorial assumes you have GDAL installed and that it is accessible from a Command Line Interface such as the Terminal App. Some familiarity with the Unix CLI is beneficial but not required.
World-wide CartoCSS port of Stamen's classic terrain style. Stamen's original Terrain style was developed in 2011 as part of Stamen's Citytracking initiative, funded by the Knight Foundation. The old repository can be found here, for historical interest.