Displaying 1 to 5 from 5 results

Browsergame Framework

  •    CSharp

Browsergame Framework.NET (BGF) is a Framework for developing browsergames with ASP.NET. It provides some usefull components for the logic of a browsergame, like user administration (register, authentication, roles & functions),database access component and more ...

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; try out the browser version at

  •    Haskell

As an example of the engine's capabilities, here is a showcase of shooting down explosive projectiles. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air the projectiles that would otherwise harm them. This was a semi-automatic stealthy speedrun of the escape scenario of the sample game that comes with the engine. Small fixed font. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).

TravianZ - Travian T3.6 , BEST VERSION EVER | Server restarted ! Speed 50x , Troops 50x.

  •    Smarty

We strongly recommend using a dedicated hosting for this game. Big Travian servers used to host thousands of players and the original servers still had about 300ms page display time. The legacy code in this clone (which was created in 2013) is right now doing about 400 MySQL queries (questions to the database) per single page refresh - which is usually well beyond what most shared hostings can support with a big enough player base. We are usually available to chat at our Gitter channel, if you like to ask any questions or just talk to the developers about how great their day is today :) As for bug reports, please use the Issues tab and create new issue, whether it's an error in game or you have a feature request to be included in the play.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game written in Haskell

  •    Haskell

Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time. The game is written in Haskell1 using the LambdaHack10 roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.




2Moons - Open Source Browsergame Framework

  •    PHP

This project is not under active development.






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