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PreCSS lets you use Sass-like markup and staged CSS features in CSS. PreCSS combines Sass-like syntactical sugar — like variables, conditionals, and iterators — with emerging CSS features — like color functions, logical and custom properties, media query ranges, and image sets.
Handlebars helpers which implement layout blocks similar to Jade, Jinja, Nunjucks, Swig, and Twig.Helpers are generated by passing in your instance of Handlebars. This allows you to selectively register the helpers on various instances of Handlebars.
The Blocks gem is many things. Essentially, this all boils down to the following: Blocks makes it easy to define blocks of code that can be rendered either verbatim or with replacements and modifications at some later point in time.
Create, fork and edit d3.js code snippets for use with bl.ocks.org right in the browser, no terminal required. Start with this video and links for an overview of using building-blocks. Read about how it works to get an idea of what you can do.
This repo is split into two main parts, the API endpoint and the search page. It is currently only really designed to be called from within blockbuilder, in order to develop a potentially complicated feature that has new backend requirements. This is an express endpoint which calls ElasticSearch and returns the results.
An ES6 small library for easy sorting and filtering of elements. Sortboard is small library for sorting and filtering HTML elements which uses CSS3 matrix() and scale() transform functions. It supports RegEx string filters and it's responsive by default.
Scrape a website efficiently, block by block, page by page. This is a Cheerio based scraper, useful to extract data from a website using CSS selectors. The motivation behind this package is to provide a simple cheerio-based scraping tool, able to divide a website into blocks, and transform each block into a JSON object using CSS selectors.
The old Memory Blocks game (part of the Symantec Game Pack) ported to modern web. 2001 was the year when I first played a computer game. I was 6 year old. It happened when we visited a friend in the neighboring village. I really enjoyed that game. That time there were just few people having computers.
This repo contains some challenges about Graphics Programming. Challenges are organized in folders and include the solutions. They are intended to be used as tutorials to learn graphics programming for videogames development. Some of those challenges are based on raylib, a simple and easy-to-use library to learn videogames programming.