Displaying 1 to 8 from 8 results

behaviac - behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool

  •    CSharp

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

Skill Studio

  •    

Skill Studio is a Visual Code Generator specially for Unity. (http://unity3d.com/unity/)

BehaveAsSakura - An deterministic behavior tree implementation for multiplayer networking games

  •    CSharp

BehaveAsSakura is a behavior tree implementation for .NET and Unity. BehaveAsSakura provides several features to build multiplayer networking games with behavior trees easier. Build the solution and copy assemblies under BehaveAsSakura\bin directory into your project.

fluent-behavior-tree - Typescript/Javascript behavior tree library with a fluent API

  •    TypeScript

JS/TS behaviour tree library with a fluent API. For a background and walk-through please see the accompanying article.




Behavior-Tree - A lightweight library of Behavior Trees Library in C++.

  •    C++

A lightweight behavior tree library in C++. πŸ’₯ Thanks to Davide Faconti there is now a more sophisticated version of the library. The new version of this library is available here. There is also GUI available here.

ROS-Behavior-Tree - Behavior Trees Library for ROS (Robot Operating System). In C++ and python

  •    C++

A ROS behavior tree library. The leaf nodes (user defined) can be either in C++ or python. Read the user manual for more information. How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees. Michele Colledanchise and Petter Ogren. IEEE Transaction on Robotics 2017.

elixir-behavior-tree - Elixir library for building AI's from composable behavior trees

  •    Elixir

A library for building AI's from composable behavior trees. Full documentation at https://hexdocs.pm/behavior_tree, and see the example below.