Displaying 1 to 5 from 5 results

musikcube - a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++

  •    C++

a cross-platform, terminal-based audio engine, library, player and server written in c++. musikcube compiles and runs easily on windows, macos and linux. it also runs well on a raspberry pi with raspbian, and can be setup as a streaming audio server.

DX7-Supercollider - My accurate Yamaha DX-7 clone. Programmed in Supercollider.

  •    SuperCollider

You don't need to open the DX7.afx file. It just needs to be in the same directory as the DX7.scd. Just open the DX7.scd in Supercollider and run the big chunk of code starting from the line 35 and it's ready to use. Then run the mainCaller functions for new notes and to close notes send zero velocity from the mainCaller functions. The only requirement is to install the SC3-Plugins Ugen library because I use the FM7.ar Ugen at the heart of all operation.

sc3-plugins - Extension plugins for the SuperCollider3 audio synthesis server

  •    C++

This repository contains the community collection of unit generator plugins for SuperCollider. An installation extends the functionality of SuperCollider by additional UGens that run on scsynth, the SuperCollider audio synthesis server. Note: Extensions for the SuperCollider programming language are different. They are collected within the Quarks packaging system.

VVVV.Audio - Implementation of an audio engine for vvvv

  •    CSharp

Implementation of a modular audio engine for vvvv. The source code is released under the LGPLv3 license.




aural-player - Aural Player is an audio player for macOS, inspired by Winamp for Windows.

  •    Swift

Aural Player is an audio player for macOS. Inspired by the classic Winamp player for Windows, it is designed to be to-the-point, easy to use, and customizable, with some sound tuning capabilities for audio enthusiasts. Download the latest release here.






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