Displaying 1 to 16 from 16 results

Starling Framework - The Cross Platform Game Engine

  •    ActionScript

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).

Citrus-Engine - Modern AS3 Game Engine

  •    ActionScript

We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old one, find it here. The Citrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.

Shot In The Dark

  •    

Shot In The Dark is a multiplayer top-down 2D shooter framework developed in Flash/AS3.0, and uses the Nonoba Multiplayer API.

jtransc - Convert your Java, Kotlin and Scala code into JavaScript, C++, D, C#, PHP, AS3, Dart and Haxe and run it everywhere

  •    Java

You can find documentation at the wiki. JTransc (Java Trans Compiler) is an AOT (ahead of time compiler) that compiles .class and .jar files into a target programming language / executable bundling all the required dependencies in a single file or folder, without requiring a jitter or an external runtime.




awesome-actionscript3 - A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR

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A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR.Adobe AIR provides a single set of APIs to build cross-platform desktop/mobile applications and games. ActionScript 3 is the programming language for AIR. Powerful native functionality such as file system, SQLite, sensors are included by default. To add missing functionality, you can build ANEs (Air Native Extensions) coded in the native language (eg VC++ for Windows, Java for Android, Swift/Objective-C for iOS). To build mobile apps/games with GPU-rendered graphics, use the Starling framework and optionally the Feathers UI. Adobe AIR is very popular in the mobile gaming space.

royale-asjs - Apache Royale ASJS

  •    ActionScript

The Apache Royale project is developing a next-generation of the Apache Flex™ SDK: . Royale has the goal of allowing applications developed in MXML and ActionScript to not only run in the Flash/AIR runtimes, but also to run natively in the browser without Flash, on mobile devices as a PhoneGap/Cordova application, and in embedded JS environments such as Chromium Embedded Framework. Royale has the potential to allow your MXML and ActionScript code to run in even more places than Flash currently does.You may also use a precompiled binary convenience package to develop Royale applications using your favorite IDE. In addition to that, Royale is available as Maven artifacts and through Node Package Manager (NPM).

playerglobal - Versions of playerglobal.swc to target Flash Player from 9.0 onward

  •    Batchfile

This repository contains a version of playerglobal.swc (a library containing the API to Adobe Flash Player) corresponding to every major release of Adobe Flash Player. You can target the Flash version of your choice by dynamically linking against the relevant swc with the target compiler flag when compiling with mxmlc or ASC 2.0 (eg, -target=11.5, -target=10.1).

mxmlc - Node.js module to build ActionScript

  •    Javascript

This app aims to simplify the Flex sdk and to give developers/designers another tool when it comes to compiling your Actionscript. Note: The current version is my first atempt at creating node package.


asconfigc - Command line utility that builds ActionScript projects configured with an asconfig

  •    ActionScript

A command line utility that compiles an ActionScript project configured with an asconfig.json file. This utility parses the configuration file and runs the compiler with the appropriate options. It can also package an Adobe AIR application. Supports a variety of ActionScript SDKs, including Adobe AIR SDK & Compiler, Apache Flex, the Feathers SDK, and Apache Royale. Requires Node.js.

vscode-nextgenas - ActionScript & MXML language extension for Visual Studio Code

  •    TypeScript

This README file is intended for contributors to the extension. If you simply want to install the latest stable version of the extension, please visit the Visual Studio Marketplace. For help using the extension, visit the wiki for detailed instructions. This project is divided into several modules.

FairyGUI-as3 - A flexible UI framework for Flash AS3

  •    ActionScript

A flexible UI framework for Flash as3, working with the FREE professional Game UI Editor: FairyGUI Editor.

Spike - Get The Most Out Of Your CGM Transmitter

  •    ActionScript

You'll notice that while the Today Widgets and Apple Watch app have Xcode projects and can be compiled using Xcode, the main Spike App project UI is missing, and the Spike project and storyboard are just empty place holders. Spike is based on iOSxDripReader, which was written for the Adobe Air runtime and is compiled with the commercial product FlashBuilder Premium.

redtamarin - AS3 running on the command line / server side

  •    ActionScript

Simply put, redtamarin is based on the Tamarin project (eg. the Flash Player Virtual Machine) and allow to run AS3 code on the command-line. But because Tamarin only support the AS3 builtins (Object, Array, etc.), redtamarin add numerous native functionalities, so you can test if your program run under Windows or Linux, or read/write files, or send data with sockets, etc.

vscode-f5 - Let the F5 VSCode extension supercharge your workflows with schema validation, rest client, fast templates, and so much more!!!

  •    TypeScript

Let the F5 VSCode Extension supercharge your abilities to write (A)utomated (T)ool(C)hain declarations with snippets, examples and declaration schema validation, and also assist with connecting, deploying, retrieving and updating declarations on F5 devices. It can also help with iRules/iApps, BIG-IQ, and regular configuration/migration.

draw-lib - Draw is a Starling powered Graphics implementation.

  •    ActionScript

Draw tries to mimic AS3 Graphics API but is powered by Starling. Was heavily ported from the Graphics implementation in PixiJS. And, although I do not recommend it for production use, the code wasn't tested enough and is unoptimized, it seems to work fine for simple vector shapes in my testings. You can get a precompiled binary for Draw inside /draw_lib/bin-release/draw_lib.swc, but the Intellij project uses Build Configurations dependencies to run the samples.

f5-appsvcs-templates - F5 Application Service Templates (FAST)

  •    Javascript

F5 Application Services Templates (FAST) are an easy and effective way to deploy applications on the BIG-IP system using AS3. The FAST Extension provides a toolset for templating and managing AS3 Applications on BIG-IP.






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