Displaying 1 to 20 from 39 results

AR.js - Efficient Augmented Reality for the Web - 60fps on mobile!

  •    Javascript

You are done! It will open a webpage which read the phone webcam, localize a hiro marker and add 3d on top of it, as you can see below. Only thanks to all of them, i could do my part : Optimizing performance from 5fps on high-end phone, to 60fps on 2years old phone.

three

  •    Javascript

A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore. See three.ar.js API documentation for details.

react-native-arkit - React Native binding for iOS ARKit

  •    Objective-C

React Native binding for iOS ARKit. Note: ARKit is only supported by devices with A9 or later processors (iPhone 6s/7/SE/8/X, iPad 2017/Pro) on iOS 11. You also need Xcode 9 to build the project.

NextLevel - ⬆️ Rad Media Capture in Swift

  •    Swift

NextLevel is a Swift camera system designed for easy integration, customized media capture, and image streaming in iOS. Integration can optionally leverage AVFoundation or ARKit. Alternatively, drop the NextLevel source files or project file into your Xcode project.




exokit - Native VR/AR/XR engine for JavaScript 🦖

  •    Javascript

Find more examples here and on YouTube. This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences.

lullaby - A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences

  •    C++

Lullaby is a collection of C++ libraries designed to help teams develop virtual and augmented reality experiences.Documentation is available here.


jsartoolkit5 - Javascript ARToolKit v5.x

  •    Javascript

Emscripten port of ARToolKit to JavaScript. During development, you can run npm run watch, it will rebuild the library everytime you change ./js/ directory.

react-xr - 🤳 VR/AR with react-three-fiber

  •    Javascript

These demos are real, you can click them! They contain the full code, too. To get started with default controller models add DefaultXRControllers component. It will fetch appropriate input profile models. You can learn more here.

arcore-depth-lab - ARCore Depth Lab is a set of Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering

  •    CSharp

Depth Lab is a set of ARCore Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. Some of these features have been used in this Depth API overview video. ARCore Depth API is enabled on a subset of ARCore-certified Android devices. iOS devices (iPhone, iPad) are not supported. Find the list of devices with Depth API support (marked with Supports Depth API) here: https://developers.google.com/ar/devices. See the ARCore developer documentation for more information.

SLARToolkit - Silverlight and Windows Phone Augmented Reality Toolkit

  •    Silverlight

SLARToolkit is a flexible Augmented Reality library for Silverlight and Windows Phone with the aim to make real time Augmented Reality applications with Silverlight as easy and fast as possible. SLARToolkit is based on the established NyARToolkit and ARToolkit.

Gecko To AR Code Converter

  •    

Gecko To AR Code Converter For Dolphin Gamecube and Wii emulator It's developed in VB2010 & .Net 4.0.

ar-drawing-java - A simple AR drawing experiment build in Java using ARCore.

  •    Java

AR Drawing is an AR Experiment written in Java using ARCore that lets you draw simple white lines in 3d space by pressing your screen and moving the phone around the space. The code is based on the ARCore example, the only large change is the LineRenderer.

webxr-polyfill - A polyfill and example code for building augmented reality (AR) and virtual reality (VR) applications using WebXR

  •    Javascript

This repository holds a polyfill and example applications for a proposed API for building AR and VR applications in web browsers.You can find the proposed API description in the webxr-api repository.

node-drone-joystick - Control AR.Drones using any SDL-compatible Joystick (PS3 Sixaxis, etc.)

  •    Javascript

Control your Parrot AR.Drone using any SDL-compatible controller. Just write simple JSON configuration files."config" JSON files are defined in the ./config directory.

webar.js - JS framework for WebAR.

  •    Javascript

JS framework for WebAR.

xrpics - Photos of VR/AR/XR/MR hardware

  •    

These photos of VR/AR/XR/MR hardware are for anyone to use for any purpose, with or without attribution. Also, check out Spaciblō, an open stack for multi-user WebVR spaces. It's sort of like Wordpress, but for VR instead of blogs.

node-multidrone - Node.JS program to configure AR Parrot drones to share a Wifi network

  •    Shell

Parrot AR drones each form their own wifi network, and by default use the static IP 192.168.1.1. To control a drone, your client device connects to the same wifi SSID as the drone, and sends commands to the static IP. Drones run Linux and have an open telnet server running on port 23 with a BusyBox shell. Any telnet client can connect without any authentication to get a root shell on the drone.

vimeo-unity-sdk - Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.

  •    CSharp

Download the most recent .unitypackage from the latest releases and open it up. 🧠 Your new creative workflow. Getting creative feedback from your team, friends, or community can be difficult and usually involves using 3rd party software to capture your experience. Leveraging this plugin and Vimeo's review tools, you can easily get feedback on your project.






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