Displaying 1 to 18 from 18 results

awesome-actionscript3 - A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR

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A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR.Adobe AIR provides a single set of APIs to build cross-platform desktop/mobile applications and games. ActionScript 3 is the programming language for AIR. Powerful native functionality such as file system, SQLite, sensors are included by default. To add missing functionality, you can build ANEs (Air Native Extensions) coded in the native language (eg VC++ for Windows, Java for Android, Swift/Objective-C for iOS). To build mobile apps/games with GPU-rendered graphics, use the Starling framework and optionally the Feathers UI. Adobe AIR is very popular in the mobile gaming space.

AIRControl - Adobe AIR Game Controller Native Extension.

  •    ActionScript

Adobe AIR Game Controller Native Extension. Everything needed to use this extension including the ANE, SWC, AS docs, and full ActionScript source code, can be found under native_extension/AIRControl.

Admob-ANE - Admob Air native Extension.

  •    ActionScript

Demo ANE can be used for test reasons only. Download the demo ANE from here.

AR-ANE-Samples - MyAR is an augmented reality Air Native Extension supporting Android and iOS based on Wikitude SDK

  •    Javascript

This ANE is built on Wikitude SDK and allows you to create Augmented Reality in your apps without knowing any 3D engine programming. You can create complex AR scenes using HTML/JS only. In this repository, you will find all the necessary information about how to implement the AR ANE in your project. make sure you are reading the wiki pages for more detailed information. You may also find the latest asdoc for this ANE here.




common-dependencies-ANE - In this repository find all the required shared libraries for our Air Native Extensions to make sure your final app will have the minimum required libraries so your app won't be unnecessarily huge in size

  •    Java

NOTICE: If you are here to download dependencies to use in your Firebase enabled project, make sure to read this page to find the right branch of the dependencies. The main job of Common Dependency ANEs is to solve the problem of ANE conflicts mainly in Android builds. When using a lot of different ANEs in your Air project, it's very probable that some of these ANEs are using some shared libraries like the Google Play Services. If this happens, you won't be able to compile your project while using the two ANEs! This problem often happens when you are using ANEs from different providers. So, with this package of so called Common Dependency ANEs, we are trying to solve this problem once and forever. We are allowing other ANE providers/developers to freely use these ANEs in their projects, even the commercial ones! The Adobe Air community will greatly benefit from this we're sure.

Firebase-ANE - Firebase ANE collection give you access to the Google Firebase project in your AdobeAir projects supported on both Android and iOS with 100% identical ActionScript API

  •    ActionScript

Firebase ANE gives you access to the Google Firebase project in your AdobeAir projects supported on both Android and iOS with 100% identical ActionScript API. If you decide to use Firebase in your next AdobeAir project, you should consider the following structure: Firebase Air Native Extension is consist of a Core ANE plus some other individual ANEs which are all dependent on the Core. i.e, If you wish to use Firebase Cloud Messaging (FCM), you need to embed the Core ANE first and then use the required ANE(s) for the FCM. This structure will make sure that you are not compiling unused native code in your AdobeAir project. In result, your app file size will be as small as possible and faster to debug/compile. The Wiki pages will provide you detailed information about how you can embed each ANE based on the Firebase feature you wish to use in your app.


AR-ANE - ARKit Adobe Air Native Extension for iOS11

  •    Swift

N.B. You must use a Mac to build an iOS app using this ANE. Windows is NOT supported. This folder, ios_dependencies/device/Frameworks, must be packaged as part of your app when creating the ipa. How this is done will depend on the IDE you are using. After the ipa is created unzip it and confirm there is a "Frameworks" folder in the root of the .app package.

AVANE - Adobe Air Native Extension for building video encoding applications

  •    C

Adobe Air Native Extension for OSX / WIN written in ActionScript 3 and C/C++ for encoding + decoding video and audio based on FFMpeg libraries. Samples included. Download the latest from the Releases page.

DesktopToastANE - Adobe Air Native Extension for displaying adaptive and interactive toast notifications in Windows 8, 10 and OSX

  •    C++

You should use a different appName when debugging. The required .lnk file created in \AppData\Roaming\Microsoft\Windows\Start Menu\Programs will point to adl initially.

FreKotlin-Android-ANE - Example Air Native Extension written in Kotlin 1.1 for Android

  •    Kotlin

Example Android Studio project showing how to create Air Native Extensions for Android using Kotlin.

ScreenRecorderANE - Adobe Air Native Extension for screen recording

  •    ActionScript

Adobe Air Native Extension for Android written in ActionScript 3 and Java for screen recording. Sample included.

Swift-IOS-ANE - FlashRuntimeExtensions

  •    Swift

The static library contains a predefined +(void)load method in FreMacros.h. This method can safely be declared in different ANEs. It is also called once for each ANE and very early in the launch cycle. In here the SwiftController is inited and onLoad() called. This makes an ideal place to add observers for applicationDidFinishLaunching and any other calls which would normally be added as app delegates, thus removing the restriction of one ANE declaring itself as the "owner". Note: We have no FREContext yet so calls such as trace, sendEvent will not work.

Swift-OSX-ANE - Example Air Native Extension written in Swift 4 for OSX

  •    Swift

Example Air Native Extension written in Swift 4 for OSX

WebViewANE - WebView Adobe Air Native Extension for OSX 10

  •    ActionScript

WebView Adobe Air Native Extension for OSX 10.10+, Windows Desktop, iOS 9.0+ and Android19+. This ANE provides access to a more modern webview from AIR. The wiki page contains extensive information. Please read.






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