Displaying 1 to 4 from 4 results

Starling Framework - The Cross Platform Game Engine


The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).

awesome-actionscript3 - A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR


A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR.Adobe AIR provides a single set of APIs to build cross-platform desktop/mobile applications and games. ActionScript 3 is the programming language for AIR. Powerful native functionality such as file system, SQLite, sensors are included by default. To add missing functionality, you can build ANEs (Air Native Extensions) coded in the native language (eg VC++ for Windows, Java for Android, Swift/Objective-C for iOS). To build mobile apps/games with GPU-rendered graphics, use the Starling framework and optionally the Feathers UI. Adobe AIR is very popular in the mobile gaming space.

Adobe-Runtime-Support - Report, track and discuss issues in the Adobe AIR/Flash Runtimes


This project acts purely as an issue tracker for bugs and feature requests connected to the Adobe AIR and Flash runtimes. It does not contain any source code.The official Adobe Tracker is rather cumbersome and limited. For example, it's really hard to search through tickets, so bugs often get reported repeatedly; as a result, they often don't get the attention they deserve.

airhttp - An easy to integrate HTTP Server for Adobe Air applications.


Air Http is a flex library that enables developers to add an HTTP Deamon inside an AIR application. This simple AIR webserver makes it easy to extend access to functions and status within an application. This is especially useful if you've got to communicate from a webpage (over localhost) without the use of FLASH communication. At the time this was written, for example, Chrome's sandbox would prevent communication with other FLASH components that were in other processes. The server, com.airhttp.HttpServer, is simple to incorporate and provides the ability to server files found under a specified directory within your applicationStorageDirectory, or extend with ActionControllers that implement actions in code you supply.