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CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

  •    C++

This repository houses the source code for CRYENGINE. Instructions on getting started with git can be found here, along with details on working with launcher projects and git source code.

engine - Go 3D Game Engine

  •    Go

G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler.

AStar Sample WPF Application by Ben Scharbach

  •    DotNet

The A* Pathfinding component contains an A* Manager, with three A* path finding engines, allowing for 3 simultaneous path searches on PC and XBOX. - By Ben

Goblin XNA

  •    

Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).




castle-engine - Cross-platform 3D and 2D game engine with a lot of graphic effects and a scene graph based on X3D

  •    Pascal

"Castle Game Engine" ( https://castle-engine.io/ ) is an open-source 3D and 2D game engine. We have many graphic features (shadows, mirrors, screen effects...) and support many data formats for game assets (X3D, VRML, Collada, Spine...). We have a nice scene manager, with many optional components (like instant creatures with simple walking and attacking intelligence). We're cross-platform (desktop, mobile, web browser plugin).

gravity - 3D OpenGL engine for Go

  •    Go

Summary: Terrain generated by World Machine loaded into engine. I am still working out exactly how to texture the terrain mesh correctly with the splat maps and height maps. Next on the todo list is bolting on a physics engine. Currently I have a prototype of bullet3 working well enough and if nothing changes, I plan to integrated bullet3 very soon.

exengine - A C99 3D game engine

  •    C

exengine is a 3d engine that takes a slightly different approach than other libraries and engines do, in that it's a code-base you include directly into your own. Rather than using it as a static/shared library. This approach allows easy and direct access to the engine back-end should you want to make modifications to suit your specific needs, so think of it as more of a template.


g3nd - G3N Game Engine Demo

  •    Go

G3ND is a demo/test program for the G3N 3D game engine. It demonstrates the main features of the engine and contains some basic tests. It can be used to learn the game engine API by examining the source code of the demo programs. It's very easy to create a new demo as the main program takes care of a lot of initializations and housekeeping. G3ND only depends on the G3N game engine and so has the same dependencies as the engine itself. Please verify that the engine dependencies are in place before installing.

ChilliSource - An open source, cross-platform game engine designed for indie developers.

  •    C++

ChilliSource is an open source, cross-platform game engine designed by game developers for game developers. It is completely free to use (now and forever), released under the MIT License. The Getting Started: What You'll Need tutorial provides a good starting point for working with ChilliSource. It demonstrates how to create and build a new project. Also check out the other tutorials for more information.






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