Displaying 1 to 15 from 15 results

phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser is available in two versions: Phaser 3 and Phaser CE - The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on a separate repo. Phaser 3 is the next generation of Phaser.

phaser-ce - Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the most starred game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible games.

phaser-examples - Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework

  •    Javascript

Looking for Phaser 3 Examples? They are in their own repo. Phaser v2 is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

planck.js - 2D JavaScript Physics Engine

  •    Javascript

Check out Car example on JS Bin to try it in practice. Also see example directory for more testbed usage examples. To receive updates about changes and progress follow @piqnt on twitter.




stage.js - 2D HTML5 rendering engine for game development

  •    Javascript

Stage.js is a 2D HTML5 JavaScript library for cross-platform game development, it is lightweight, fast and open-source. Canvas is the graphic component of HTML5 game development, but it only has a drawing API and there is no data model like DOM to compose your application. You need to manually draw your application and manage rendering cycles to play it. Moreover, mouse events are only available at entire Canvas level and they also need to be processed manually.

phaser-tiled - A tilemap implementation for phaser focusing on large complex maps built with the Tiled Editor

  •    Javascript

This is a replacement for the tilemap implementation in the Phaser game framework. The purpose of this plugin is to optimize the tilemaps for large complex maps built with the Tiled Map Editor. This plugin optimizes the rendering of large scrolling tilemaps. It also adds support for many more Tiled features and lots of advanced functionality. You can read Why use this plugin? below for more details.

ocelot - Minimalist HTML5 2D game engine

  •    Javascript

A minimalist HTML5 2D game engine. Created specifically for the Js13kGames competition, Ocelot aims for simplicity and small fizesize. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.


phaser-nano - Phaser Nano is a highly optimized game framework created for super low file size environments such as banner ads

  •    Javascript

Phaser is a fast, free and fun open source HTML5 game framework used by thousands of developers worldwide. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Phaser Nano is a highly optimized and bare minimum version of its parent framework. Designed specifically for super low file size environments such as banner ads and interstitials, yet still extremely powerful and flexible. It retains the same approach towards ease-of-use that makes Phaser so popular.

phaser3 - Phaser 3 code explorations and build

  •    Javascript

This is the development repository for Phaser 3. For Phaser 2 support please see this repo instead. Everything in this repository is highly experimental. We're testing out all kinds of things, from ES6 to a new renderer. Unless you're part of the development team please don't open issues or PRs here yet.

gl-tiled - A WebGL renderer for Tiled (http://www

  •    TypeScript

A WebGL renderer for maps created with the Tiled Editor. Tested with Tiled Map Editor v1.0.3.

korge - Korge Game Engine. Kotlin Game Engine for Desktop, Web and Mobile

  •    Kotlin

Check korge-sample folder for looking actual code. Korge works with Korio, Korim, Korma, Korag, Korau and Korui and it is really portable. It is designed to work with JTransc and will work with pure Kotlin targets as they support reflection and multi-target projects arises.

kiwi-examples - A collection of examples made in Kiwi.js

  •    Javascript

You are looking at the Kiwi.JS examples repository. Here you will find snippets of code demonstrating various areas. Kiwi.JS is an Open Source HTML 5 game framework for making mobile and desktop HTML 5 games. Kiwi utilizes a custom built-in WebGL renderer with a Canvas fallback for other devices.