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Basic Framework for DirectX 11 (without DXUT) containing basic stuffs like Text Rendering, Quad Render, Model Loading, basic Skinning animation, Shader framework (substitute for the effect API) and lots of random stuffs !!!
The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.For more information, see the Wiki.
DirectX for Windows Runtime is a lightweight Windows Runtime Extension Library. It provides access to DirectX components that are not part of the standard Windows Runtime library. This includes DXGI, Direct3D 11/11.1, XInput etc.
RetinaX is a small and easy open source 3D engine consisting of scene graph, sound API and UI framework (Madgets) implementations for DirectX 9. It is implemented using C# express and DirectX managed API. Official IRC Channel: irc.quakenet.org / #retinax
OpenDX's purpose is to create an Open Source version of Microsoft's DirectX that is similiar in look and feel, so that a program written in DirectX for Windows will be able to run on Linux using OpenDX.
In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12.In the Templates directory you will find copies of the projects that are available for creation in Visual Studio's "New Project" wizard.