OpenRaider - Open Source Tomb Raider Engine

  •        106

This project started as a fork of the OpenRaider Open Source implementation of the classic Tomb Raider Game Engine. The original project was abandoned in 2003. In the meantime, this OpenRaider has become a full rewrite of the original. OpenRaider currently supports TR1, TR2 and TR3 files, as well as custom maps based on these engines.

https://github.com/xythobuz/OpenRaider

Tags
Implementation
License
Platform

   




Related Projects

OpenTomb - An open-source Tomb Raider 1-5 engine remake

  •    C++

OpenTomb is an open-source re-implementation of the classic Tomb Raider engine, intended to play levels from all classic-era Tomb Raider games (1—5), as well as custom TRLE levels. The project does not use any of the original Tomb Raider code, as all attempts to retrieve source files from Eidos/Core were in vain. Instead, everything is being re-developed completely from scratch. It should be noted, however, that OpenTomb uses certain legacy routines from unfinished open-source projects, such as OpenRaider and VT project (found at icculus.org), plus some code from Quake Tenebrae.

OpenRaider

  •    C

OpenRaider is an open source Tomb Raider clone for linux. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design.

rp - rp++ is a full-cpp written tool that aims to find ROP sequences in PE/Elf/Mach-O x86/x64 binaries

  •    C++

rp++ is a full-cpp written tool that aims to find ROP sequences in PE/Elf/Mach-O (doesn't support the FAT binaries) x86/x64 binaries. It is open-source, documented with Doxygen (well, I'm trying to..) and has been tested on several OS: Debian / Windows 7 / FreeBSD / Mac OSX Lion (10.7.3). Moreover, it is x64 compatible. I almost forgot, it handles both Intel and AT&T syntax (beloved BeaEngine). By the way, the tool is a standalone executable ; I will upload static-compiled binaries for each OS. You can build very easily rp++ with CMake, it will generate a project file for your prefered IDE. There are some other things you will be able to do with rp++, like finding hexadecimal values, or strings, etc.


RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.

  •    C

------------------------------------------ See Help\swigtutorial.html Upgrading from version 3 ------------------------------------------ See 3.x_to_4.x_upgrade.txt Windows users (Visual Studio 2008 and 2010) ----------------------------------------- Load RakNet_VS2008.sln and convert if necessary.After the project conversion, if you encounter error MSB4006,follow the steps below to fix it:1. Open project properties2. Click on "Common Properties"3. Click on "Framework and References"4. Look

hunter - :package: CMake driven cross-platform package manager for C/C++

  •    CMake

CMake driven cross-platform package manager for C/C++. Linux, Windows, macOS, iOS, Android, Raspberry Pi, etc.

SDL-OpenGL Library

  •    C

A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL. The basis is a 'Game-Loop' which allows real-time animation easily. Examples for turn based games with animation is provided - too. Includes examples for usage.

glava - GLava - OpenGL audio spectrum visualizer

  •    C

GLava is an OpenGL audio spectrum visualizer. Its primary use case is for desktop windows or backgrounds. Displayed to the left is the radial shader module, and here is a demonstration video. Development is active, and reporting issues is encouranged. You can pass BUILD=debug to the makefile for debug builds of both glad and glava, and you can manually specify install targets with INSTALL=..., possible arguments are unix for FHS compliant Linux and BSD distros, osx for Mac OSX, and standalone which allows you to run GLava in the build directory.

angle - A conformant OpenGL ES implementation for Windows, Mac and Linux.

  •    C++

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

suitesparse-metis-for-windows - CMake scripts for painless usage of SuiteSparse+METIS from Visual Studio and the rest of Windows/Linux/OSX IDEs supported by CMake

  •    C

CMake scripts for painless usage of Tim Davis' SuiteSparse (CHOLMOD,UMFPACK,AMD,LDL,SPQR,...) and METIS from Visual Studio and the rest of Windows/Linux/OSX IDEs supported by CMake. The project includes precompiled BLAS/LAPACK DLLs for easy use with Visual C++. Licensed under BSD 3-Clause License. The goal is using one single CMake code to build against SuiteSparse in standard Linux package systems (e.g. libsuitesparse-dev) and in manual compilations under Windows.

aws-sdk-cpp - AWS SDK for C++

  •    C++

The AWS SDK for C++ provides a modern C++ (version C++ 11 or later) interface for Amazon Web Services (AWS). It is meant to be performant and fully functioning with low- and high-level SDKs, while minimizing dependencies and providing platform portability (Windows, OSX, Linux, and mobile).AWS SDK for C++ is in now in General Availability and recommended for production use. We invite our customers to join the development efforts by submitting pull requests and sending us feedback and ideas via GitHub Issues.

Radius Engine

  •    Lua

Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.

Fiber2D - Cross-platform 2D Game Engine in pure Swift

  •    Swift

This project originated as cocos2d-objc rewrite to Swift. As I stopped commiting to the repo since June, because Obj-C is dead for me. This is still in a very alpha state, but you already can build some games with it, even though it may be unpleasant process as I change API almost every day. The project served as .dylib (.so on Linux/Android) that builds by Swift Package Manager. It requires some project config in order to use it, but you can experiment with the demo provided in the repo. Generally the project should be considered unstable and most of the API is likely to be changed.

libSDL2pp - C++11 bindings/wrapper for SDL2

  •    C++

This library provides C++11 bindings/wrapper for SDL2 and satellite libraries. There's also more elaborate tutorial.

AmberNet

  •    Lua

Universal plug-able engine for 3D graph, interactive VR, network communication and... something else :) Graph API: OpenGL (with SDL) Develop: Dev-C++ and MinGW, CMake and gcc

Theora playback library

  •    

A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cach

Glitter - Dead Simple OpenGL

  •    CMake

Glitter is a dead simple boilerplate for OpenGL, intended as a starting point for the tutorials on learnopengl.com and open.gl. Glitter compiles and statically links every required library, so you can jump right into doing what you probably want: how to get started with OpenGL. Glitter has a single dependency: cmake, which is used to generate platform-specific makefiles or project files. Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

  •    C++

glbinding is a cross-platform C++ binding for the OpenGL API. glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as tools and examples for quick-starting your projects. Based on the OpenGL API specification (gl.xml) glbinding is generated using python scripts and templates that can be easily adapted to fit custom needs.

cmake-init - Template for reliable, cross-platform C++ project setup using cmake.

  •    C++

cmake-init is a sophisticated copy & paste template for modern C and C++ projects. The main goals include support of all use cases around software development (programming, testing, Q&A, deployment, documentation) while being modular, flexible, and idomatic. cmake-init is therefore a collection of cmake best-practices. The file ADAPT.md contains a task checklist for new projects. More generally, a new project should contain all core modules and, as needed, add the maintainer and development modules as required. cmake-init does not impose modularity rules for the cmake targets.






We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.