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OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide neutral, consumable objects that you can use to to load your levels without having to follow a game design that isn't yours.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).
XNAML allows rich desktop applications to leverage the full power of XNA inside WPF. Simply derive from Xnaml.Game instead of Microsoft's XNA Game, and instantiate as many Game controls with full XNA rendering capabilities as you desire.
XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.
Xploit is a 3D Game Engine which helps game developers quickly and easily develop polished 3D games. This Engine fills in the gaps present in the XNA Framework by providing libraries for Shadow Mapping, Animation, Shading and Particle Effects. It's developed in XNA, HLSL and C#.
The Xen Framework is a set of libraries that provides and extends XNA 4.0 functionality to make game development easier and faster while producing clean, maintainable code. Xen frees you up to spend more time building your game.
The XNA Game Framework is a simple framework that will allow you to start you XNA Game Quickly. Included in the Framework is a Game State System with Audio and Storage Systems. As the project grows more Functions and Systems will be added.
Moto Trial Racer XNA is a motorcycle racing game on Windows Phone 7 & XNA Game Studio 4.0, demonstrating especially the use of Box2D.XNA, an XNA binding for the Box2D physics engine. This application has been ported from a corresponding Qt/QML example, and thereby also demonstrates and provides guidance on the porting and co-development between Qt and Windows Phone. The application's graphics are reused from the QML version.The game has three predefined levels and a level editor with which the user can create as many new levels as he/she likes.
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform
Xen (XNA Enhanced) - The Xen Framework is a set of libraries that provides and extends XNA 4.0 functionality to make game development easier and faster while producing clean, maintainable code. Xen frees you up to spend more time building your game.
Capture the Flag is a 2d Capture the flag game made for the Zune platform using XNA 3.0 CTP. Players choose to join or start a network session in the main menu. When in game, the player uses left or right on the DPad to choose the team on which to play with. Once sides have b...
Xna Console allows you to debug and tweak your game on the fly by providing a simple text interface to an interpreter, such as IronPython. You can change variables, test code, or even play your game itself indirectly from the relative safety of a console, all while your game i...
XNA platform game. Inspired by Monty's Revenge and Battle Kid. This project will serve as an example of how to code a platform game in C# using the XNA framework. Features include: Gamestory, Bosses, Enemies, Simple 2D Physics, Multiple screens and the list goes on...