XNAnimation Library

  •        119

XNAnimation is a skeletal animation library for XNA. This library allows developers to easly manipulate, playback, interpolate and blend animations.




Related Projects

Ox Game Engine for XNA

  •    DotNet

Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

tIDE (Tilemap Integrated Development Environment)

  •    CSharp

tIDE is a fully featured tile map editor for 2D platform games, RPGs etc. xTile is an XNA-based tile rendering engine for Windows, Xbox 360 and Windows Phone 7. Features supported include: parallax WYSIWYG layer editing, tile animation and auto tiles.

XNA Content Pipeline Extension to Mappy Maps(.FMP)


This XNA Library to Mappy Maps helps XNA Developers to integrate the Tile Map maked up in the Mappy Tool with your XNA Project(Windows and Xbox 360). This library allows you just drag and drop your archive(.FMP) at the Content Project in the XNA Project(Windows and Xbox 360).

Starlight Engine (Formerly ZHDE)


A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

Titanium XNA Game Engine


Welcome to the Titanium XNA Game Engine (TXNAGE), the definitive 3D Game Engine for Windows XP/Vista & XBOX 360. TXNAGE is built upon the XNA Framework 3.1 and has many prebuilt features available to game developers.

Andrew's XNA Helpers

  •    CSharp

A collection of classes to make game development easier using the Xna framework.

Oops! 3D Physics Framework (and more) for XNA

  •    CSharp

The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!

Xbox Controller as User Interface


This application allows users to use their Xbox 360 Controller for Windows as a user input device. It allows users to dynamically select a key layout and create custom layouts to use and distribute. It is written in pure C# and references the XNA framework and the WIN32 API.

XNA 4.0 UI System for Xbox 360 and Windows.

  •    CSharp

Easily create a polished UI for your XNA games.

XNA Keyboard Component


An on screen keyboard component that somewhat mimics the new Xbox 360 dashboard on screen keyboard.

XNA RoundLine

  •    CSharp

RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.


  •    CSharp

Attack and Destroy is a 2D battle arena game written in XNA. Using XBOX 360 controllers, the 2 players battle by collecting pickups and dodging enemy fire. It takes advantage of the GameStateManager design to implement screens and provide an easy way to implement a simple g...


  •    CSharp

Box2D.XNA is a C#/XNA port of Box2D (http://code.google.com/p/box2d). It is optimized for the Xbox 360, minimizing allocations per frame and CPU time. Both the core engine and all test cases are ported including an XNA renderer.

Henge3D Physics Library for XNA


Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360.

Tower Defense 3D with C# and XNA


A classical Tower Defense but in 3D. Developped in C# and using XNA, this game is aimed to be released on both Windows and Xbox 360. This project is a part of a course for the 1st y of IT MASTER in Besancon, France.

Mercury Particle Engine


Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.

XNA Dual Quaternion Skinning


A dual quaternion version of the XNA Skinning Sample. Dual Quaternion skinning is slower than standard skinning but produces more mathematically accurate results and reduces undesirable candy wrapper effects that are often seen at shoulder joints of meshes.



Native C# scripting engine for use with xna on the windows and xbox platforms.

CPX Menu System


The CPX Menu System (Cross-Platform XNA Menu System) is library that can be used to make functional and attractive menus and other UI for XNA projects aimed at the PC or Xbox 360. Includes a stand-alone editor application that can be used to design and preview menu projects.