•        40

A collection of easy to use Xna components for aiding a game programmer in developing thee next big thing. I plan on using the components from this to make a game of my own. Its developed in C# using the Xna library, and the components will be Xbox360 and Windows PC compatible.




Related Projects

XGate2D - XNA 2D Game Engine

XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), collision detection, physics, particle system, tiling engine, and audio engine.

Silverlight 3D Model Importer

Silverlight 3D Model Importer allows to work with models processed using Xna Content Pipeline inside a Silverlight 5 (beta) project. It includes all vertex / index buffers data, as well, as textures, bones and mesh / mesh parts info, and provide easy methods to render in SL

Buttermilk Game / GUI Engine

Buttermilk is a *DISCONTINUED* 2D XNA game / GUI engine that was being built for the game "Rogue Bishop". It's a very easy-to-use 2D game engine which tranparently supports 3D objects in the 2D scene graph. It currently includes a dynamically-skinned GUI system. The GUI system...

QuickStart Game Engine

3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!

Ox Game Engine for XNA

Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

XNA Toolkit

Toolkit of Components, Services, Wrappers, and Utilities for use in your XNA game. Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only). Weapon inventory, menu system, and performance tr...

Simple Xna 3d Map Content Creator

This simple map content creator for the Xna framework allows fast creation of basic maps and includes a 3d preview so you don't have to build your content to see what it looks like. This project was developed in c# and requires the (Xna SDK v3.1) in order to run.

Project Autumn

Project Autumn is a Multi Platform Game Engine in .Net providing an ability to compile once and have it run on all platforms. It will provide Graphical Management for 2D/3D, Input Management for Mice, Keyboards and Controllers/Joysticks, Audio Input/Output, Networking and Media.


XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like Deferred Lighting, High Dynamic Range, and Global Illumination.


An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).

Goblin XNA

Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).

XNA 3D Level Editor

A generic 3d level editor built using XNA to speed up designing and building game levels.

Daybreak .motor XNA 3D engine

DBM (Daybreak Motor Engine) is a scene-oriented, flexible 3D game engine written in C# and XNA framework. It is designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.

Phoenix XNA Engine

The Phoenix XNA engine is a 3D engine build on the XNA framework. It will allow rapid prototyping and development of 3D games.

KInput - Event driven XNA input library

KInput is an event driven input library for the XNA framework. It allows you to bind specific input events to objects that implement the input object interface.

Height Map to 3D World at XNA

Height Map to 3D World is a XNA project that developed firstly by Eric Grossinger and secondly improved by Karadeniz Technical University Computer Engineering students. This editor allows you to import an heightmap and see it as a 3D World. Useful in game development.

3D XNA Gizmo

A 3D XNA Gizmo usable for your Level Editor. Gizmo & EditorComponent are light-weight alternatives of the 3D Gizmo used in Core Engine ( http://coreenginedev.blogspot.com )

XNA Input Handlers

This set of input handlers for XNA 3.1 provides event-based handling of mouse and keyboard actions. Ideal for implementing graphical user interfaces and point and click games such as strategy games.