We have collection of more than 1 Million open source products ranging from Enterprise product to
small libraries in all platforms. We aggregate information from all open source repositories.
Search and find the best for your needs. Check out projects section.
OpenWPFChart library goal is to provide the component model along with base components to assemble Chart controls. Parts set is extensible so the developer can add its own new components. Chart controls composed from the these parts could have different look and feel.
A 2D game engine written in C# and XNA. Features animated sprite capability and physics simulation by FarseerPhysics. Includes a level editor, a GUI controls library and a sample RTS game, Factions. Contains A* pathfinding for unit movement and an ants system for AI navigation.
OpenGL-Painter is a Augmented Reality game. It is a real-time vision system that uses camera and Wii Remote (referred as Wiimote henceforth) as input to a game-play. Assignment mandates use of a camera and an inertial input device (like Wiimote). Instead of using an existing game (and plugging-in the inputs from my vision system) I preferred writing my own game because I wanted to handle the interaction in game-play. Vision system takes live stream from camera, orientation and button click from
An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).
The Quantum Game Library (QGL) for PHP aims to centralise common game elements in a component library. Includes Map Computations for Grid/Hex maps, pluggable map generator, Artificial Intelligence algorithms, plugin system and more. Or it will :).
SWTChart is based on Eclipse SWT (Standard Widget Toolkit). All of widgets in SWTChart are composed of SWT, so that you can easily hock listeners to widgets, and also you can easily extend the functionality. It has an ability to handle large data size of series.
Buttermilk is a *DISCONTINUED* 2D XNA game / GUI engine that was being built for the game "Rogue Bishop". It's a very easy-to-use 2D game engine which tranparently supports 3D objects in the 2D scene graph. It currently includes a dynamically-skinned GUI system. The GUI system...
SGB Controls is a set of standard .net controls that include a number of enhancements to make life easier for the developer. These controls include a number of enhancements over the standard controls and introduce a number of new controls not yet shipped with the .net framk...