Xna Console

  •        55

Xna Console allows you to debug and tweak your game on the fly by providing a simple text interface to an interpreter, such as IronPython. You can change variables, test code, or even play your game itself indirectly from the relative safety of a console, all while your game i...

http://xnaconsole.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

Oops! 3D Physics Framework (and more) for XNA


The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!

XNA Tweener


This is a library for XNA for doing animation movement - tweening. Can be used for movement, color changes, fades and whaterver you can dream up that has to be changed over time.

Ox Game Engine for XNA


Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

XNA RoundLine


RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.



XNA Command Console (XNACC)


XNACC is a component that adds an interactive command console to your XNA project. It supports many built-in commands, as well as custom commands, key bindings, simple functions (macros), console variables and can use functions in external assemblies. Implemented in C#/VS2...

XNA Toolkit


Toolkit of Components, Services, Wrappers, and Utilities for use in your XNA game. Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only). Weapon inventory, menu system, and performance tr...

QuadTree XNA-GS DrawableGameComponent


A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.

XNA Animation Component Library


The goal is to make a library of animation components that allows programmers to easily animate their models.

EasyZip


EasyZip is a multifunction assembly. There is one aspect that is used at build time which will compress and archive built content. The second part is a run-time class that will allow you to read files directly out of the archives. For the build side, EasyZip implements an MSBuil

OpiConsole (XNA)


OpiConsole provides your XNA projects with a fully working console, allowing you to edit and create functions as well as cvars that will work while you are running your games. It's developed as an XNA DrawableGameComponent and is highly customisable in both functions and style.

smack0007-XnaConsole


A Quake style console for Xna.

RomantiqueX


RomantiqueX is a real-time rendering engine based on XNA Framework. It supports a variety of features including dynamic lighting and shadows, postprocessing, world management and so on.

Simple AI Engine for XNA


Simple AI Engine for XNA featuring: gridded maps, A* pathfinding, pathfollowing, behaviours

GG_ScreenConsole


GG_ScreenConsole makes it easier for XNA game developers to create a functional Console. You'll no longer have to take yourself out of fullscreen to use the included console, or write your own. It's developed in C# for XNA 4.0

XNA Tool GUI


An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).

XNA Storyboard


XNA Storyboard provides a Storyboard system for XNA similar to Silverlight's, using DependencyObjects and DependencyProperties developed in C#. The purpose of this project is to provide an easy to use, yet robust mechanism for animating virtually any kind of value over time.

Ferpect Game Component Model for XNA Framework 4.0


Ferpect is a component model for XNA Framework 4.0 that supports visual designers in Visual Studio. The SDK provides both a component model and tools for drag-and-drop design of game screens. Source code demonstrates how to build and use VS toolbox, templates, and editors.

JigLibX


JigLibX is a specially for XNA designed C# port of the Physic Engine "JigLib" (Link below)

Xna Content Pipeline with .zip and Intellisense


Compile time checking of resource and Xact cue names and deploying one .zip file instead of hundreds of .xnb files is why you should download this right now.