agge - Anti-Grain Evolution. 2D graphics engine for Speed and Quality in C++.

  •        95

This project is based on ideas found in Maxim (mcseem) Shemanarev's Anti-Grain Geometry library, but oriented towards maximizing performance and stability. This engine sits on top of vector rasterizer and renderer rewritten from scratch in test-first style. Note: to build for Android vs-android is required. This is planned to change.

https://github.com/tyoma/agge

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