When finishing this chapter we'll create a cool splash screen with a preloading progress bar. We're also going to leverage phaser's asset loading system to grab scripts, a custom font, images, and music files so the engine loads up real quick and the progress bar will update as assets are cached. Additionally, we'll touch the surface of the game state management system. My directory structure follows a kind-of hybrid of scaffolds I've used in the past for web application development as well as game development with different engines. I am not saying it's the best one, but please follow it this time so you can easily follow the tutorial. If you get stuck at any time the source code is available to you on this github page.