A MQTT client with blueprint support for Unreal Engine 4, based on Mosquitto. Because this has not been developed as a plugin, the installation process is slightly very cumbersome. Only Windows x64 is supported so far.
https://github.com/SINTEF-9012/UnrealMosquittoTags | mqtt mqtt-client unreal-engine-4 unreal-engine blueprint mosquitto |
Implementation | C |
License | creative-commons |
Platform |
UETorch is an Unreal Engine 4 plugin that adds support for embedded Lua/Torch scripts in the game engine loop, and a set of Lua APIs for providing user input, taking screenshots and segmentation masks, controlling game state, running faster than real time, etc. Torch is an AI Research platform that is focused on deep learning. UETorch strongly leverages the sparsely documented ScriptPlugin plugin provided with Unreal Engine 4.Some recent research done using the UETorch platform is detailed in this paper "Learning Physical Intuition of Block Towers by Example" where we explore the ability of deep feed-forward models to learn intuitive physics.
This is an extension to allow using the Eclipse Mosquitto™ MQTT client library with PHP. See the examples/ directory for usage. Thanks to Sara Golemon this extension now supports PHP 7. I would be grateful if anyone using PHP 7 could test it and let me know how it works out.
mqtt-client mosquitto libmosquitto mqttAirSim is a simulator for drones (and soon other vehicles) built on Unreal Engine. It is open-source, cross platform and supports hardware-in-loop with popular flight controllers such as PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped in to any Unreal environment you want.
drones ai self-driving-car autonomous-vehicles autonomous-quadcoptor research computer-vision artificial-intelligence deeplearning deep-reinforcement-learning control-systems pixhawk cross-platform platform-independent airsim unreal-engine simulatorvoxel plugin™ allows to create fully volumetric, entirely destructible, infinite worlds in Unreal Engine. It is compatible with 4.18 and 4.19. You can get a precompiled version of the plugin on Gumroad and Sellfy.
blueprint voxel material texture collision terrain transvoxel dynamicThis is a plugin embedding a whole Python VM (versions 3.x [the default and suggested one] and 2.7) In Unreal Engine 4 (both the editor and runtime). The Python VM tries to give easy access to all of the UE4 internal api + its reflection system. This means you can use the plugin to write other plugins, to automate tasks, to write unit tests and to implement gameplay elements.
Mosquitto is an open source implementation of a server for version 3.1 and 3.1.1 of the MQTT protocol. It also includes a C and C++ client library, and the mosquitto_pub and mosquitto_sub utilities for publishing and subscribing.See http://mosquitto.org/download/ for details on installing binaries for various platforms.
mqtt broker libwebsockets mosquitto eclipse-iotLScript for Unreal is a simple and full integration of Lua with the Epic Unreal game engine. It has been integrated without problems into many versions of quot;Americas Army: Operationsquot; and quot;Unreal Tournament 2004quot;
Mosquitto is an open source message broker that implements the MQ Telemetry Transport protocol version 3.1. MQTT provides a lightweight method of carrying out messaging using a publish/subscribe model. This makes it suitable for machine to machine messaging such as with low power sensors or mobile devices such as phones, embedded computers or microcontrollers like the Arduino.
message-broker messaging mqtt telemetryµTT ("microTT") is a lightweight and efficient MQTT broker designed to raise the bar for pub/sub performance. It significantly outperforms emqtt, Redis, HiveMQ, Mosquitto, RabbitMQ, Mosca and many others. Memory usage per connection is also significantly lower as it builds on the networking foundation developed for µWebSockets. Read more about MQTT here, find client libraries here.
temporary-repo-will-be-mergedThe processing pipeline for static environments generates data for a single headbox (e.g. 1 m³ of space). Input data can be generated with any rendering system, e.g. a real-time game engine or an offline ray tracer. We have plugins for Unity, Unreal and Maya. Seurat outputs a mesh with an RGBA texture atlas, which can be rendered in any real-time engine. Dynamic content can be composited on top of the static Seurat environments. This document primarily discusses (1) and (2) – generating the inputs to the pipeline and running it. We provide plugins for Unity and Unreal Engine to simplify steps (1) and (3), and we illustrate capture from raytracers via an Autodesk® Maya® script.
Open source libraries, executables, and tools relevant to the Unreal Tournament engine. This project will focus on improving the quality of the UT Linux port through open development as well as creating a community of open UT engine developers.
MQTTKit is a modern event-driven Objective-C library for MQTT 3.1. It uses Mosquitto 1.2.3 library.
MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/. * Tested on local machine (Intel i7 8700K) with MQTTnet client and server running in the same process using the TCP channel. The app for verification is part of this repository and stored in /Tests/MQTTnet.TestApp.NetCore.
mqtt mqtt-client mqtt-broker mqtt-server netcore net iot iot-platform iot-framework netframework communicationMQTT-Client-Framework is a native Objective-C iOS library. It uses CFNetwork for networking and CoreData for persistence. It is a complete implementation of MQTT 3.1.1 and supports TLS. You can read introduction to learn more about framework.
mqtt mqtt-clientArduino library for MQTT support, including access to Adafruit IO. Works with the Adafruit FONA, Arduino Yun, ESP8266 Arduino platforms, and anything that supports Arduino's Client interface (like Ethernet shield). See included examples for how to use the library to access an MQTT service to publish and subscribe to feeds. Note that this does not support the full MQTT spec but is intended to support enough for QoS 0 and 1 publishing.
adafruit-io mqtt mqtt-clientI would strongly recommend using the official Paho Android client.
android mqtt mqtt-client java-libraryHBMQTT is an open source MQTT client and broker implementation. Built on top of asyncio, Python's standard asynchronous I/O framework, HBMQTT provides a straightforward API based on coroutines, making it easy to write highly concurrent applications.
python3 asyncio mqtt-broker mqtt-client mqttThis document describes the source code for the Eclipse Paho MQTT Python client library, which implements versions 3.1 and 3.1.1 of the MQTT protocol.This code provides a client class which enable applications to connect to an MQTT broker to publish messages, and to subscribe to topics and receive published messages. It also provides some helper functions to make publishing one off messages to an MQTT server very straightforward.
eclipseiot mqtt internet-of-thingsSurgeMQ is a high performance MQTT broker and client library that aims to be fully compliant with MQTT 3.1 and 3.1.1 specs. The primary package that's of interest is package service. It provides the MQTT Server and Client services in a library form. SurgeMQ development is currently on hold and unmaintained.
MQTT.js is a client library for the MQTT protocol, written in JavaScript for node.js and the browser.MQTT.js is an OPEN Open Source Project, see the Contributing section to find out what this means.
mqtt nodejs-library mqtt-broker publish/subscribe publish subscribe
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