Check out Car example on JS Bin to try it in practice. Also see example directory for more testbed usage examples. To receive updates about changes and progress follow @piqnt on twitter.
http://shakiba.me/planck.jsTags | game-development physics-engine box2d html5 2d rigid-bodies canvas game physics engine mobile |
Implementation | Javascript |
License | Public |
Platform | OS-Independent |
You can also install using the package managers Bower and NPM. Visit the Getting started wiki page for a minimal usage example which should work in both browsers and Node.js. Also see the Running and Rendering wiki pages, which show how to use your own game and rendering loops.
physics rigid-bodies game-engine web canvas physics-engine html5 rigid-body-physicsPhaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser is available in two versions: Phaser 3 and Phaser CE - The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on a separate repo. Phaser 3 is the next generation of Phaser.
phaser phaserjs html5-game-development webgl game-frameworks game-development 2d html5 canvas game physics tweens typescript web-audioStage.js is a 2D HTML5 JavaScript library for cross-platform game development, it is lightweight, fast and open-source. Canvas is the graphic component of HTML5 game development, but it only has a drawing API and there is no data model like DOM to compose your application. You need to manually draw your application and manage rendering cycles to play it. Moreover, mouse events are only available at entire Canvas level and they also need to be processed manually.
html5 html5-game-development game game-2d rendering engine 2d canvas mobilePhaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the most starred game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible games.
phaser canvas webgl html5-game-development 2d html5 game physics tweens typescript web-audio2D rigid body physics engine written in JavaScript. Includes collision detection, contacts, friction, restitution, motors, springs, advanced constraints and various shape types. These demos use the p2 Demo framework, which provides rendering and interactivity. Use mouse/touch to throw or create objects. Use the right menu (or console!) to tweak parameters. Or just check the source to see how to programmatically build the current scene using p2.
physics-engine physics gamedev p2.js p2 engine 2dLiquidFun is a 2D physics engine for games. Go to our landing page to browse our documentation and see some examples.LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript. Please see Box2D/Documentation/Building/ for details.
Currently this project is unmaintained, if you are interested in picking it up please open an issue and let us know! In the meantime take a look at SpriteKit and SceneKit for iOS and OS X. Introduced at #Inspect 2013, Joybox is the easiest way to build 2D games for iPhones and iPads using RubyMotion. Joybox combines the most popular and widely used 2D game engine for iOS, Cocos2D, folds in the amazing Box2D physics engine, and then wraps them up into a clean Ruby API that will make game development faster and more enjoyable for both beginners and experts alike.
MIT Licensed Open Source version of Torque 2D from GarageGames. Maintained by the T2D Steering Committee and contributions from the community. Dedicated to 2D game development, Torque 2D is an extremely powerful, flexible, and fast C++ engine which has been used in hundreds of professional games. It is a true cross platform solution providing you access to Windows, OSX, Linux, iOS, Android, and the web - all from one codebase. It includes an OpenGL batched rendering system, Box2D physics, OpenAL audio, skeletal and spritesheet animation, automated asset management, a modular project structure, TAML object persistence, and a C-like scripting language.
GDevelop is a full featured, open source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system. A pre-generated documentation of the Core library, C++ and JS game engines is available here.
game gamedev game-development game-engine html5 gamemaker 2d-game 2d-game-engine c-plus-plus web-app gdevelop html5-game-engineExamples are available in the examples2d and examples3d directories. There is also a short (outdated) demonstration video. An on-line version of this documentation is available here. Feel free to ask for help and discuss features on the official user forum. You will need the latest release of the Rust compiler and the official package manager: Cargo.
physics-engine physics rigid-bodies jointsExamples are available in the examples2d and examples3d directories. Interactive 3D are available there. Because those demos are based on WASM and WebGl 1.0 they should work on most modern browsers. Feel free to ask for help and discuss features on the official user forum.
physics-engine physics rigid-bodies jointsLooking for Phaser 3 Examples? They are in their own repo. Phaser v2 is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.
phaser html5-game canvas webgl particles physics html5 game 2d web-audio tweens typescriptFrank Engine is an object oriented game development framework written in C++. The purpose is to be a fun and fast to create large open world 2D games. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes a simple starter project build on.
Simbody is a high-performance, open-source toolkit for science- and engineering-quality simulation of articulated mechanisms, including biomechanical structures such as human and animal skeletons, mechanical systems like robots, vehicles, and machines, and anything else that can be described as a set of rigid bodies interconnected by joints, influenced by forces and motions, and restricted by constraints. Simbody includes a multibody dynamics library for modeling motion in generalized/internal coordinates in O(n) time. This is sometimes called a Featherstone-style physics engine. Read more about Simbody at the Simbody homepage.
multibody-dynamics physics-engine physics-simulation robotics biomechanicsBox2D is a 2D physics engine for games. For help with Box2D, please visit http://www.box2d.org. There is a forum there where you may post your questions.
LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.
3d-engine physics animation-3d game-development game-engine opengl openal 3d 3d-graphicsreact-game-kit provides a set of helper components to make it easier to create games with React and React Native.The Loop component uses context to pass a subscribable game tick down your component tree. The Stage component does the same with game scale.
physics-bodies spritesheet tilemap component-tree game react reactjs physics-engine sprite-animation matterThe Physics engine that accompanies the book "Game Physics Engine Design"
JavaFX Game Development Framework
game-development game-engine javafx gamedev kotlin framework game 2d-game-engine 2d-game 2d-framework fxgl 2d 2d-game-framework mobile android web ios javafx-11Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ program. It featues include Exposes Full Power of Graphics API, Powerful interface between shaders and engine, Support for tessellation and compute shaders, Fullscreen filters such as Bloom, Cartoon Inking, Volumetric Lightning, Blur/Sharpen and Ambient Occlusion, as well as the ability to use your own, Get models from your 3d modeller to Panda3D easily, Several options for adding sounds, physics simulation to your game.
game-engine open-source panda3d cross-platform panda3d-game-engine game-development opengl games 3d-games
We have large collection of open source products. Follow the tags from
Tag Cloud >>
Open source products are scattered around the web. Please provide information
about the open source projects you own / you use.
Add Projects.