Vulkan-glTF-PBR - Physical based rendering with Vulkan using glTF 2.0 models

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Physically-Based Rendering example implementation with image based lighting in Vulkan using glTF 2.0 models. The lighting equation is based on the reference glTF PBR implementation from Khronos. Model loading is implemented in the vkglTF::Model class, using tiny glTF library to import the glTF 2.0 files, so e.g. all file formats supported by tinyglTF are suported. This class converts the glTF structures into Vulkan compatible structures used for setup and rendering.



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